I’m getting an inconsistent crash in when enabling word wrapping on my game’s chat widget (made with Slate). Unfortunately, I can’t reproduce it reliably. I haven’t been able to get it to crash when I have a debugger attached. But it’s happened several times during playtesting, so I’ve had to disable word wrapping on my chat widget for now.
I looked at the code that the error message is reporting on, and it does seem suspicious. It seems like it might be possible to read past the beginning of the buffer? I’m not sure exactly what’s going on there.
I can provide more details if necessary.