Hi everyone, I’m doing a ServerTravel, it seems that travel is successful but it causes a crash on the render thread.
Line of the crash:
The newly loaded scene druing the crash:
These arrays are null:
So inside GetLatestReadbackTexture(), it reads ExposureReadbackTextures, that’s where the crash is originating from. I’m doing nothing with these code, or anything rendering related. I have an almost empty scene. I had some ui stuff, but after seeing, the renderer crash, I’ve omitted that code but result is the same.