Crash on start-up after changing WorldGridMaterial

Can anyone help with this? I changed a texture in the WorldGridMaterial by accident then I went to delete that texture in my project (It was a texture for a key) that I changed my mind on. The project instantly crashed and now even after re-adding the texture in windows explorer, it continues to crash on start-up and will never open.

Does anyone know what I can do to fix this? Should I just port all my assets to an empty project and start again?

Resolved! :slight_smile:

FIXED: Ran a Verify on the actual version of Unreal I was using (4.27.2). Turns out that the Unreal Editor was corrupted. Not my game file.

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