Crash on Save All or Save Level As

My game has started crashing occassionally if I try to Save All on my level - the editor inst-crashes.

Tried to save as a new level and this crashes the editor every time.
Have tried fixing all re-directors in folder, building level etc. No luck

Error message says Memory Leak on line 1996 but there is no such line in the Crash File/log as far as I can see

  • how do I fix this?

Error Message -

LoginId:5dd28c284a6478a20df5f59126fa5079
EpicAccountId:8706d436a29d4b82ae1d40ea1b5836a4

Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp] [Line: 1996] World Memory Leaks: 2 leaks objects and packages. See The output above.


Log file open, 12/13/20 16:54:04
LogInit: Display: Running engine for game: Bombadier
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 47 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.295450
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ''
LogPluginManager: Warning: Engine version string in ../../../../../../UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Plugins/VoxelPluginPro-master/VoxelPro.uplugin could not be parsed ("ANY_VERSION")
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin ElectronicNodes
LogPluginManager: Mounting plugin Substance
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin MovieRenderPipeline
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemSteam
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin ApexDestruction
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin SteamShared
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin AdvancedSessions
LogPluginManager: Mounting plugin VoxelPro
LogPluginManager: Mounting plugin OpenVRExpansionPlugin
LogPluginManager: Mounting plugin VRExpansionPlugin
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogSteamShared: Display: Loading Steam SDK 1.47
LogSteamShared: Steam SDK Loaded!
LogOnline: OSS: Creating online subsystem instance for: Steam
LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
LogOnline: OSS: Unable to create OnlineSubsystem module Steam
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogVoxel: VOXEL_DEBUG=0
LogVoxel: Testing compression on 0.000122MB
LogVoxel: Compressed 0.000122 MB in 0.010742s (0.011364 MB/s). Compressed Size: 0.000133 MB (108.593750%). Compression: 0.010737s (99.951591%). Num Chunks: 1.
LogVoxel: Decompressed 0.000122 MB in 0.000004s (27.743253 MB/s). Compressed Size: 0.000133 MB (108.593750%). Decompression: 0.000004s (93.181818%). Num Chunks: 1.
LogVoxel: Testing compression on 0.000122MB
LogVoxel: Compressed 0.000122 MB in 0.000016s (7.398201 MB/s). Compressed Size: 0.000133 MB (108.593750%). Compression: 0.000016s (98.181818%). Num Chunks: 1.
LogVoxel: Decompressed 0.000122 MB in 0.000001s (174.386164 MB/s). Compressed Size: 0.000133 MB (108.593750%). Decompression: 0.000001s (85.714286%). Num Chunks: 1.
LogConfig: Applying CVar settings from Section [/Script/Voxel.VoxelSettings] File [S:/UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Saved/Config/Windows/Engine.ini]
LogVoxel: Loading embree3.dll from S:/UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Plugins/VoxelPluginPro-master/Source/ThirdParty/Embree3/Win64/lib
LogOculusPluginWrapper: OculusPlugin initialized successfully
LogHMD: Failed initializing OVRPlugin 1.44.0
LogInit: Build: ++UE4+Release-4.25-CL-14469661
LogInit: Engine Version: 4.25.4-14469661+++UE4+Release-4.25
LogInit: Compatible Engine Version: 4.25.0-13144385+++UE4+Release-4.25
LogInit: Net CL: 13144385
LogInit: OS: Windows 10 (Release 1909) (), CPU: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz, GPU: NVIDIA GeForce RTX 2080
LogInit: Compiled (64-bit): Oct 11 2020 08:10:49
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.25
LogInit: Command Line:
LogInit: Base Directory: S:/UNREAL/ENGINE/UE_4.25/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 26
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 38
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 43
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 7
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 37
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [S:/UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2020.12.13-16.54.09:174][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2020.12.13-16.54.09:174][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2020.12.13-16.54.09:182][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [S:/UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Saved/Config/Windows/Engine.ini]
[2020.12.13-16.54.09:182][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2020.12.13-16.54.09:182][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:0]]
[2020.12.13-16.54.09:182][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:0]]
[2020.12.13-16.54.09:182][ 0]LogConfig: Setting CVar [[vr.InstancedStereo:0]]
[2020.12.13-16.54.09:182][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:0]]
[2020.12.13-16.54.09:182][ 0]LogConfig: Setting CVar [[r.HZBOcclusion:0]]
[2020.12.13-16.54.09:182][ 0]LogConfig: Setting CVar [[r.SSR.MaxRoughness:0]]
[2020.12.13-16.54.09:182][ 0]LogConfig: Setting CVar [[r.rhicmdbypass:0]]
[2020.12.13-16.54.09:182][ 0]LogConfig: Setting CVar [[r.ForwardShading:1]]
[2020.12.13-16.54.09:182][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:3]]
[2020.12.13-16.54.09:182][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
[2020.12.13-16.54.09:182][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
[2020.12.13-16.54.09:182][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]]
[2020.12.13-16.54.09:182][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
[2020.12.13-16.54.09:182][ 0]LogConfig: Setting CVar [[r.CustomDepth:3]]
[2020.12.13-16.54.09:182][ 0]LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:0]]
[2020.12.13-16.54.09:182][ 0]LogConfig: Setting CVar [[r.EarlyZPass:3]]
[2020.12.13-16.54.09:223][ 0]LogConfig: Setting CVar [[r.GBufferFormat:1]]
[2020.12.13-16.54.09:223][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [S:/UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Saved/Config/Windows/Engine.ini]
[2020.12.13-16.54.09:223][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [S:/UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Saved/Config/Windows/Engine.ini]
[2020.12.13-16.54.09:223][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2020.12.13-16.54.09:223][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2020.12.13-16.54.09:223][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2020.12.13-16.54.09:223][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2020.12.13-16.54.09:223][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2020.12.13-16.54.09:223][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2020.12.13-16.54.09:223][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2020.12.13-16.54.09:223][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2020.12.13-16.54.09:223][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2020.12.13-16.54.09:223][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2020.12.13-16.54.09:223][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2020.12.13-16.54.09:223][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2020.12.13-16.54.09:223][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2020.12.13-16.54.09:223][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2020.12.13-16.54.09:223][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [S:/UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Saved/Config/Windows/Engine.ini]
[2020.12.13-16.54.09:223][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2020.12.13-16.54.09:223][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2020.12.13-16.54.09:223][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2020.12.13-16.54.09:223][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2020.12.13-16.54.09:223][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2020.12.13-16.54.09:223][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2020.12.13-16.54.09:223][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2020.12.13-16.54.09:223][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2020.12.13-16.54.09:223][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2020.12.13-16.54.09:223][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2020.12.13-16.54.09:223][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2020.12.13-16.54.09:223][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2020.12.13-16.54.09:223][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2020.12.13-16.54.09:223][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [S:/UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Saved/Config/Windows/Engine.ini]
[2020.12.13-16.54.09:223][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [S:/UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Saved/Config/Windows/Engine.ini]
[2020.12.13-16.54.09:263][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [S:/UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Saved/Config/Windows/Scalability.ini]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [S:/UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Saved/Config/Windows/Scalability.ini]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:3]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [S:/UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Saved/Config/Windows/Scalability.ini]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [S:/UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Saved/Config/Windows/Scalability.ini]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.BloomQuality:1]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [S:/UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Saved/Config/Windows/Scalability.ini]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [S:/UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Saved/Config/Windows/Scalability.ini]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:4]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.SSR.Quality:0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:2]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [S:/UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Saved/Config/Windows/Scalability.ini]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [S:/UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Saved/Config/Windows/Scalability.ini]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
[2020.12.13-16.54.09:263][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
[2020.12.13-16.54.09:283][ 0]LogInit: Selected Device Profile: [Windows]
[2020.12.13-16.54.09:295][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2020.12.13-16.54.09:310][ 0]LogHAL: Display: Platform has ~ 64 GB [68630638592 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2020.12.13-16.54.09:310][ 0]LogInit: Going up to parent DeviceProfile []
[2020.12.13-16.54.09:310][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@Cine] File [S:/UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Saved/Config/Windows/Scalability.ini]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:10.0]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@Cine] File [S:/UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Saved/Config/Windows/Scalability.ini]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:6]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@Cine] File [S:/UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Saved/Config/Windows/Scalability.ini]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:4096]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:4096]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:4]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:16]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@0] File [S:/UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Saved/Config/Windows/Scalability.ini]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:0]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:1.0]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:0]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:0]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.2]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:0]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:300]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:0]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:0]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:0]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.BloomQuality:1]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:0]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:1]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:0]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:0]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:0.6]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:0]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@Cine] File [S:/UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Saved/Config/Windows/Scalability.ini]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2020.12.13-16.54.09:310][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:3000]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [S:/UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Saved/Config/Windows/Scalability.ini]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:4]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.SSR.Quality:0]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:1]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:2]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.DetailMode:1]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:0]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:1]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.SSS.Quality:-1]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:2]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.5]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:1]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@Cine] File [S:/UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Saved/Config/Windows/Scalability.ini]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@Cine] File [S:/UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Saved/Config/Windows/Scalability.ini]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:64]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:1]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:32]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:1]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:1]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:1]]
[2020.12.13-16.54.09:311][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2020.12.13-16.54.09:326][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2020.12.13-16.54.09:326][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2020.12.13-16.54.09:326][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2020.12.13-16.54.09:326][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [S:/UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Saved/Config/Windows/Engine.ini]
[2020.12.13-16.54.09:370][ 0]LogInit: Computer: DESKTOP-CBHVMUS
[2020.12.13-16.54.09:370][ 0]LogInit: User: HAL9000
[2020.12.13-16.54.09:372][ 0]LogInit: CPU Page size=4096, Cores=8
[2020.12.13-16.54.09:372][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2020.12.13-16.54.09:372][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx)
[2020.12.13-16.54.09:379][ 0]LogMemory: Platform Memory Stats for Windows
[2020.12.13-16.54.09:379][ 0]LogMemory: Process Physical Memory: 125.15 MB used, 125.16 MB peak
[2020.12.13-16.54.09:379][ 0]LogMemory: Process Virtual Memory: 110.14 MB used, 110.14 MB peak
[2020.12.13-16.54.09:379][ 0]LogMemory: Physical Memory: 3852.68 MB used, 61598.60 MB free, 65451.28 MB total
[2020.12.13-16.54.09:379][ 0]LogMemory: Virtual Memory: 5284.19 MB used, 134212440.00 MB free, 134217728.00 MB total
[2020.12.13-16.54.09:384][ 0]LogWindows: WindowsPlatformFeatures enabled
[2020.12.13-16.54.10:397][ 0]LogInit: Physics initialised using underlying interface: PhysX
[2020.12.13-16.54.10:473][ 0]LogInit: Using OS detected language (en-GB).
[2020.12.13-16.54.10:473][ 0]LogInit: Using OS detected locale (en-GB).
[2020.12.13-16.54.10:723][ 0]LogTextLocalizationManager: No specific localization for 'en-GB' exists, so the 'en' localization will be used.
[2020.12.13-16.54.11:092][ 0]LogInit: Setting process to per monitor DPI aware
[2020.12.13-16.54.11:774][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2020.12.13-16.54.11:774][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2020.12.13-16.54.15:318][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2020.12.13-16.54.15:318][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2020.12.13-16.54.15:318][ 0]LogD3D11RHI: D3D11 adapters:
[2020.12.13-16.54.15:362][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 2080' (Feature Level 11_0)
[2020.12.13-16.54.15:362][ 0]LogD3D11RHI: 8010/0/32725 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2020.12.13-16.54.15:364][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2020.12.13-16.54.15:364][ 0]LogD3D11RHI: 0/0/32725 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2020.12.13-16.54.15:364][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2020.12.13-16.54.15:388][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2020.12.13-16.54.15:388][ 0]LogD3D11RHI: GPU DeviceId: 0x1e87 (for the marketing name, search the web for "GPU Device Id")
[2020.12.13-16.54.15:388][ 0]LogWindows: EnumDisplayDevices:
[2020.12.13-16.54.15:388][ 0]LogWindows: 0. 'NVIDIA GeForce RTX 2080' (P:1 D:1)
[2020.12.13-16.54.15:388][ 0]LogWindows: 1. 'NVIDIA GeForce RTX 2080' (P:0 D:1)
[2020.12.13-16.54.15:388][ 0]LogWindows: 2. 'NVIDIA GeForce RTX 2080' (P:0 D:0)
[2020.12.13-16.54.15:388][ 0]LogWindows: 3. 'NVIDIA GeForce RTX 2080' (P:0 D:0)
[2020.12.13-16.54.15:388][ 0]LogWindows: DebugString: FoundDriverCount:4
[2020.12.13-16.54.15:389][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2080
[2020.12.13-16.54.15:389][ 0]LogD3D11RHI: Driver Version: 457.30 (internal:27.21.14.5730, unified:457.30)
[2020.12.13-16.54.15:389][ 0]LogD3D11RHI: Driver Date: 11-6-2020
[2020.12.13-16.54.15:389][ 0]LogRHI: Texture pool is 5607 MB (70% of 8010 MB)
[2020.12.13-16.54.15:428][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
[2020.12.13-16.54.15:429][ 0]LogD3D11RHI: Async texture creation enabled
[2020.12.13-16.54.15:429][ 0]LogD3D11RHI: Array index from any shader is supported
[2020.12.13-16.54.15:919][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2020.12.13-16.54.16:393][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2020.12.13-16.54.16:445][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2020.12.13-16.54.16:445][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2020.12.13-16.54.16:445][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2020.12.13-16.54.16:445][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2020.12.13-16.54.16:445][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2020.12.13-16.54.16:445][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2020.12.13-16.54.16:445][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2020.12.13-16.54.16:445][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2020.12.13-16.54.16:445][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2020.12.13-16.54.16:445][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2020.12.13-16.54.16:542][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2020.12.13-16.54.16:542][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2020.12.13-16.54.16:568][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2020.12.13-16.54.16:582][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2020.12.13-16.54.16:598][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2020.12.13-16.54.16:610][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2020.12.13-16.54.16:623][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2020.12.13-16.54.16:640][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2020.12.13-16.54.16:652][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2020.12.13-16.54.16:680][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2020.12.13-16.54.16:681][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2020.12.13-16.54.16:699][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2020.12.13-16.54.16:699][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2020.12.13-16.54.16:722][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2020.12.13-16.54.16:738][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2020.12.13-16.54.16:762][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2020.12.13-16.54.16:804][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2020.12.13-16.54.16:804][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2020.12.13-16.54.16:946][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2020.12.13-16.54.17:601][ 0]LogShaderCompilers: Guid format shader working directory is -17 characters bigger than the processId version (../../../../../../UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Intermediate/Shaders/WorkingDirectory/13828/).
[2020.12.13-16.54.17:601][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/HAL9000/AppData/Local/Temp/UnrealShaderWorkingDir/5CE4B9FC40BFA7DF302826AA91BC2550/'.
[2020.12.13-16.54.17:628][ 0]LogXGEController: Cleaning working directory: C:/Users/HAL9000/AppData/Local/Temp/UnrealXGEWorkingDir/
[2020.12.13-16.54.17:628][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2020.12.13-16.54.17:629][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2020.12.13-16.54.17:629][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2020.12.13-16.54.22:307][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2020.12.13-16.54.22:531][ 0]LogDerivedDataCache: Loaded boot cache 0.22s 85MB C:/Users/HAL9000/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc.
[2020.12.13-16.54.22:531][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/HAL9000/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc
[2020.12.13-16.54.22:545][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2020.12.13-16.54.22:545][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2020.12.13-16.54.22:545][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2020.12.13-16.54.22:545][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2020.12.13-16.54.22:651][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2020.12.13-16.54.22:651][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2020.12.13-16.54.22:651][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2020.12.13-16.54.22:689][ 0]LogDerivedDataCache: Using Local data cache path S:/UNREAL/Direct Data Cache: Writable
[2020.12.13-16.54.22:689][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2020.12.13-16.54.22:689][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2020.12.13-16.54.24:500][ 0]LogSlate: Using FreeType 2.10.0
[2020.12.13-16.54.25:324][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2020.12.13-16.54.28:948][ 0]LogAssetRegistry: FAssetRegistry took 0.0182 seconds to start up
[2020.12.13-16.54.38:114][ 0]LogInit: Selected Device Profile: [Windows]
[2020.12.13-16.54.40:981][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2020.12.13-16.54.40:981][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2020.12.13-16.54.40:981][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2020.12.13-16.54.40:981][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2020.12.13-16.54.40:982][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2020.12.13-16.54.41:882][ 0]LogNetVersion: Bombadier 1.0.0, NetCL: 13144385, EngineNetVer: 14, GameNetVer: 0 (Checksum: 4230334520)
[2020.12.13-16.55.00:684][ 0]LogAISub: UAISubsystem::UAISubsystem AISubsystem (000001D4B38D69C0), frame # 0
[2020.12.13-16.55.00:684][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001D4B75FC2C0), frame # 0
[2020.12.13-16.55.00:738][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001D4B75BBC00), frame # 0
[2020.12.13-16.55.02:330][ 0]LogPackageLocalizationCache: Processed 21 localized package path(s) for 1 prioritized culture(s) in 0.127164 seconds
[2020.12.13-16.55.02:347][ 0]LogUObjectArray: 17377 objects as part of root set at end of initial load.
[2020.12.13-16.55.02:347][ 0]LogUObjectAllocator: 4478512 out of 0 bytes used by permanent object pool.
[2020.12.13-16.55.02:348][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2020.12.13-16.55.09:569][ 0]LogSubstanceCoreModule: Substance [CPU] Engine Loaded, Max Texture Size = 2048
[2020.12.13-16.55.09:689][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2020.12.13-16.55.09:707][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2020.12.13-16.55.11:095][ 0]SourceControl: Source control is disabled
[2020.12.13-16.55.11:103][ 0]SourceControl: Source control is disabled
[2020.12.13-16.55.11:194][ 0]SourceControl: Source control is disabled
[2020.12.13-16.55.11:214][ 0]SourceControl: Source control is disabled
[2020.12.13-16.55.11:240][ 0]SourceControl: Source control is disabled
[2020.12.13-16.55.13:771][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2020.12.13-16.55.13:836][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2020.12.13-16.55.13:836][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2020.12.13-16.55.14:183][ 0]LogOcInput: OculusInput pre-init called
[2020.12.13-16.55.17:762][ 0]LogEngine: Initializing Engine...
[2020.12.13-16.55.17:777][ 0]LogHMD: SteamVR initialized. Driver: lighthouse Display: LHR-B7979B5F
[2020.12.13-16.55.17:857][ 0]LogGameplayTags: NetworkGameplayTagNodeIndexHash is 3614678c
[2020.12.13-16.55.17:885][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.087 s
[2020.12.13-16.55.19:089][ 0]LogInit: Initializing FReadOnlyCVARCache
[2020.12.13-16.55.19:638][ 0]LogAIModule: Creating AISystem for world Untitled
[2020.12.13-16.55.19:638][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001D4C1886800), frame # 0
[2020.12.13-16.55.19:645][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001D4C18C6200), frame # 0
[2020.12.13-16.55.19:825][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2020.12.13-16.55.19:825][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2020.12.13-16.55.19:825][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2020.12.13-16.55.19:825][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2020.12.13-16.55.19:825][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2020.12.13-16.55.19:825][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2020.12.13-16.55.19:825][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2020.12.13-16.55.19:825][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2020.12.13-16.55.19:841][ 0]LogAudio: Display: Using built-in audio occlusion.
[2020.12.13-16.55.19:841][ 0]LogAudioMixer: Display: Initializing audio mixer.
[2020.12.13-16.55.20:096][ 0]LogAudioMixer: Display: 0: FrontLeft
[2020.12.13-16.55.20:096][ 0]LogAudioMixer: Display: 1: FrontRight
[2020.12.13-16.55.20:182][ 0]LogAudioMixer: Display: Using Audio Device Index HMD (NVIDIA High Definition Audio)
[2020.12.13-16.55.20:196][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2020.12.13-16.55.20:271][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2020.12.13-16.55.20:280][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2020.12.13-16.55.20:289][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2020.12.13-16.55.20:290][ 0]LogInit: FAudioDevice initialized.
[2020.12.13-16.55.20:312][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2020.12.13-16.55.20:513][ 0]LogDerivedDataCache: Saved boot cache 0.20s 85MB C:/Users/HAL9000/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc.
[2020.12.13-16.55.20:516][ 0]LogInit: Texture streaming: Enabled
[2020.12.13-16.55.20:646][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2020.12.13-16.55.20:646][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={13553FF6-4F88-961C-86B5-DEB757FCEADE}
[2020.12.13-16.55.20:646][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
[2020.12.13-16.55.20:700][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
[2020.12.13-16.55.21:162][ 0]LogInit: Transaction tracking system initialized
[2020.12.13-16.55.21:485][ 0]BlueprintLog: New page: Editor Load
[2020.12.13-16.55.22:828][ 0]LocalizationService: Localization service is disabled
[2020.12.13-16.55.26:654][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2020.12.13-16.55.26:654][ 0]LogCook: Display: Mobile HDR setting 1
[2020.12.13-16.55.26:654][ 0]LogGameplayTags: NetworkGameplayTagNodeIndexHash is 3614678c
[2020.12.13-16.55.27:537][ 0]LogFileCache: Scanning file cache for directory 'S:/UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Content/' took 0.15s
[2020.12.13-16.55.29:991][ 0]SourceControl: Source control is disabled
[2020.12.13-16.55.30:004][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 100.699
[2020.12.13-16.55.30:016][ 0]Cmd: MAP LOAD FILE="../../../../../../UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Content/Maps/BBTest2.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2020.12.13-16.55.30:081][ 0]LightingResults: New page: Lighting Build
[2020.12.13-16.55.30:208][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2020.12.13-16.55.30:231][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2020.12.13-16.55.30:248][ 0]MapCheck: New page: Map Check
[2020.12.13-16.55.30:248][ 0]LightingResults: New page: Lighting Build
[2020.12.13-16.55.30:526][ 0]LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (000001D4C1886800), frame # 0
[2020.12.13-16.55.30:526][ 0]LogAISub: UAISubsystem::~UAISubsystem AIPerceptionSystem (000001D4C18C6200), frame # 0
[2020.12.13-16.55.30:533][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms
[2020.12.13-16.55.49:054][ 0]LogLinker: Warning: While loading '../../../../../../UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Content/Blueprints/Missile/Projectiles/MissileExplosions/M_EX_MOABGas.uasset' failed to load '/Game/Blueprints/Missile/Projectiles/MissileExplosions/Materials/M_Light': Can't find file.
[2020.12.13-16.55.49:054][ 0]LoadErrors: Failed to load /Game/Blueprints/Missile/Projectiles/MissileExplosions/M_EX_MOABGas Referenced by CharacterMesh0
[2020.12.13-16.55.49:054][ 0]LogLinker: Warning: While loading '../../../../../../UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Content/Blueprints/Missile/Projectiles/MissileExplosions/M_EX_MOABGas.uasset' failed to load '/Game/Blueprints/Missile/Projectiles/MissileExplosions/Materials/M_Light': Can't find file.
[2020.12.13-16.55.49:054][ 0]LoadErrors: Failed to load /Game/Blueprints/Missile/Projectiles/MissileExplosions/M_EX_MOABGas Referenced by CharacterMesh0
[2020.12.13-16.55.49:175][ 0]LogLinker: Warning: While loading '../../../../../../UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Content/Blueprints/Missile/Projectiles/MissileExplosions/M_EX_MOABGas.uasset' failed to load '/Game/Blueprints/Missile/Projectiles/MissileExplosions/Materials/M_Light': Can't find file.
[2020.12.13-16.55.49:175][ 0]LoadErrors: Failed to load /Game/Blueprints/Missile/Projectiles/MissileExplosions/M_EX_MOABGas Referenced by CharacterMesh0
[2020.12.13-16.55.49:175][ 0]LogLinker: Warning: While loading '../../../../../../UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Content/Blueprints/Missile/Projectiles/MissileExplosions/M_EX_MOABGas.uasset' failed to load '/Game/Blueprints/Missile/Projectiles/MissileExplosions/Materials/M_Light': Can't find file.
[2020.12.13-16.55.49:175][ 0]LoadErrors: Failed to load /Game/Blueprints/Missile/Projectiles/MissileExplosions/M_EX_MOABGas Referenced by CharacterMesh0
[2020.12.13-16.55.49:500][ 0]LogLinker: Warning: While loading '../../../../../../UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Content/Blueprints/Missile/Projectiles/MissileExplosions/M_EX_Shockwave.uasset' failed to load '/Game/Blueprints/Missile/Projectiles/MissileExplosions/Materials/M_ShockwaveBase1': Can't find file.
[2020.12.13-16.55.49:500][ 0]LoadErrors: Failed to load /Game/Blueprints/Missile/Projectiles/MissileExplosions/M_EX_Shockwave Referenced by CharacterMesh0
[2020.12.13-16.55.49:500][ 0]LogLinker: Warning: While loading '../../../../../../UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Content/Blueprints/Missile/Projectiles/MissileExplosions/M_EX_Shockwave.uasset' failed to load '/Game/Blueprints/Missile/Projectiles/MissileExplosions/Materials/M_ShockwaveBase1': Can't find file.
[2020.12.13-16.55.49:500][ 0]LoadErrors: Failed to load /Game/Blueprints/Missile/Projectiles/MissileExplosions/M_EX_Shockwave Referenced by CharacterMesh0
[2020.12.13-16.55.49:558][ 0]LogLinker: Warning: While loading '../../../../../../UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Content/Blueprints/Missile/Projectiles/MissileExplosions/M_EX_Shockwave.uasset' failed to load '/Game/Blueprints/Missile/Projectiles/MissileExplosions/Materials/M_ShockwaveBase1': Can't find file.
[2020.12.13-16.55.49:558][ 0]LoadErrors: Failed to load /Game/Blueprints/Missile/Projectiles/MissileExplosions/M_EX_Shockwave Referenced by CharacterMesh0
[2020.12.13-16.55.49:558][ 0]LogLinker: Warning: While loading '../../../../../../UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Content/Blueprints/Missile/Projectiles/MissileExplosions/M_EX_Shockwave.uasset' failed to load '/Game/Blueprints/Missile/Projectiles/MissileExplosions/Materials/M_ShockwaveBase1': Can't find file.
[2020.12.13-16.55.49:558][ 0]LoadErrors: Failed to load /Game/Blueprints/Missile/Projectiles/MissileExplosions/M_EX_Shockwave Referenced by CharacterMesh0
[2020.12.13-16.55.51:836][ 0]LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_BehaviorType.Enum_BehaviorType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
[2020.12.13-16.55.53:507][ 0]LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_PatrolType.Enum_PatrolType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
[2020.12.13-16.55.54:285][ 0]LogBlueprint: Warning: [Compiler BTT_MoveToBlackboard] Get Results as Locations : Usage of 'Get Results as Locations' has been deprecated. GetQueryResultsAsLocations instead, which is more efficient itself and protects against very bad perf issues in some blueprints.
[2020.12.13-16.55.54:351][ 0]LogBlueprint: Warning: [Compiler BTS_Parkour] ProjectPointToNavigation_DEPRECATED : Usage of 'ProjectPointToNavigation_DEPRECATED' has been deprecated. This version of ProjectPointToNavigation is deprecated. Please use the new version
[2020.12.13-16.55.54:351][ 0]LogBlueprint: Warning: [Compiler BTS_Parkour] Get Results as Locations : Usage of 'Get Results as Locations' has been deprecated. GetQueryResultsAsLocations instead, which is more efficient itself and protects against very bad perf issues in some blueprints.
[2020.12.13-16.56.05:547][ 0]LogLinker: Warning: While loading '../../../../../../UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Content/Blueprints/Missile/Projectiles/MissileExplosions/M_EX_MOABGas.uasset' failed to load '/Game/Blueprints/Missile/Projectiles/MissileExplosions/Materials/M_Light': Can't find file.
[2020.12.13-16.56.05:547][ 0]LoadErrors: Failed to load /Game/Blueprints/Missile/Projectiles/MissileExplosions/Materials/M_Light.M_Light Referenced by ParticleModuleRequired_16
[2020.12.13-16.56.05:547][ 0]LogLinker: Warning: While loading '../../../../../../UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Content/Blueprints/Missile/Projectiles/MissileExplosions/M_EX_MOABGas.uasset' failed to load '/Game/Blueprints/Missile/Projectiles/MissileExplosions/Materials/M_Light': Can't find file.
[2020.12.13-16.56.05:547][ 0]LoadErrors: Failed to load /Game/Blueprints/Missile/Projectiles/MissileExplosions/Materials/M_Light.M_Light Referenced by ParticleModuleRequired_16
[2020.12.13-16.56.14:734][ 0]LogLinker: Warning: While loading '../../../../../../UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Content/Blueprints/Missile/Projectiles/MissileExplosions/M_EX_Shockwave.uasset' failed to load '/Game/Blueprints/Missile/Projectiles/MissileExplosions/Materials/M_ShockwaveBase1': Can't find file.
[2020.12.13-16.56.14:734][ 0]LoadErrors: Failed to load /Game/Blueprints/Missile/Projectiles/MissileExplosions/Materials/M_ShockwaveBase1.M_ShockwaveBase1 Referenced by ParticleModuleRequired_5
[2020.12.13-16.56.14:734][ 0]LogLinker: Warning: While loading '../../../../../../UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Content/Blueprints/Missile/Projectiles/MissileExplosions/M_EX_Shockwave.uasset' failed to load '/Game/Blueprints/Missile/Projectiles/MissileExplosions/Materials/M_ShockwaveBase1': Can't find file.
[2020.12.13-16.56.14:734][ 0]LoadErrors: Failed to load /Game/Blueprints/Missile/Projectiles/MissileExplosions/Materials/M_ShockwaveBase1.M_ShockwaveBase1 Referenced by ParticleModuleRequired_5
[2020.12.13-16.56.27:289][ 0]LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_IdleType.Enum_IdleType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
[2020.12.13-16.56.27:296][ 0]LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_MessageTag.Enum_MessageTag' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
[2020.12.13-16.56.27:296][ 0]LogClass: Warning: Enum '/Game/AIBehaviorToolkit/Blueprints/Enums/Enum_OperationType.Enum_OperationType' was upgraded to use FText to store its display name data. Please re-save this asset to avoid issues with localization and determinstic cooking.
[2020.12.13-16.56.38:645][ 0]LogAIModule: Creating AISystem for world BBTest2
[2020.12.13-16.56.38:645][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001D546E58E00), frame # 0
[2020.12.13-16.56.38:645][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001D546E62D40), frame # 0
[2020.12.13-16.56.39:082][ 0]LogVoxel: Voxel Invoker registered; Name: Editor Invoker; Owner: VoxelWorldEditorControls_0
[2020.12.13-16.56.39:147][ 0]LogVoxel: Loading world
[2020.12.13-16.56.39:360][ 0]LogVoxel: Decompressed 2.277424 MB in 0.003030s (751.699462 MB/s). Compressed Size: 0.364523 MB (16.005933%). Decompression: 0.003012s (99.402581%). Num Chunks: 1.
[2020.12.13-16.56.40:665][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2020.12.13-16.56.40:858][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 3.26ms
[2020.12.13-16.56.40:859][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2020.12.13-16.56.40:871][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 11.433ms to complete.
[2020.12.13-16.56.40:871][ 0]LogFileHelpers: Loading map 'BBTest2' took 70.861
[2020.12.13-16.56.40:884][ 0]LogAssetRegistry: Flushing asset discovery search because of synchronous request, this can take several seconds...
[2020.12.13-16.56.40:948][ 0]LogAssetRegistry: Asset discovery search completed in 0.0639 seconds
[2020.12.13-16.56.40:989][ 0]LogCollectionManager: Loaded 0 collections in 0.018423 seconds
[2020.12.13-16.56.40:993][ 0]LogFileCache: Scanning file cache for directory 'S:/UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Saved/Collections/' took 0.00s
[2020.12.13-16.56.40:993][ 0]LogFileCache: Scanning file cache for directory 'S:/UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Content/Developers/HAL9000/Collections/' took 0.00s
[2020.12.13-16.56.40:993][ 0]LogFileCache: Scanning file cache for directory 'S:/UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Content/Collections/' took 0.00s
[2020.12.13-16.56.40:993][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects)
[2020.12.13-16.56.42:547][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 173.243
[2020.12.13-16.56.43:207][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.12.13-16.56.43:222][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.12.13-16.56.43:234][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.12.13-16.56.43:238][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2020.12.13-16.56.43:525][ 0]LogContentBrowser: Native class hierarchy populated in 0.0243 seconds. Added 4013 classes and 906 folders.
[2020.12.13-16.56.43:616][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
[2020.12.13-16.56.44:517][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
[2020.12.13-16.56.44:676][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 2 classes and 0 folders.
[2020.12.13-16.56.45:877][ 0]LogSlate: Took 0.034437 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2020.12.13-16.56.45:915][ 0]LogSlate: Took 0.033523 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2020.12.13-16.56.45:959][ 0]LogSlate: Took 0.013108 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2020.12.13-16.56.46:187][ 0]LogRenderer: Reallocating scene render targets to support 1100x572 Format 26 NumSamples 4 (Frame:1).
[2020.12.13-16.56.46:511][ 0]LogSlate: Took 0.008062 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2020.12.13-16.56.46:605][ 0]LogSlate: Took 0.034060 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2020.12.13-16.56.46:753][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders.
[2020.12.13-16.56.46:754][ 0]LogLoad: (Engine Initialization) Total time: 177.45 seconds
[2020.12.13-16.56.46:754][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2020.12.13-16.56.46:800][ 0]LogSteamVRInputDevice: Display: SteamVR runtime 1.5.17 loaded.
[2020.12.13-16.56.46:809][ 0]LogSteamVRInputDevice: Display: Action Manifest Path: ../../../../../../UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Config/SteamVRBindings/steamvr_manifest.json
[2020.12.13-16.56.46:809][ 0]LogSteamVRInputDevice: Display: Controller Bindings Path: ../../../../../../UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Config/SteamVRBindings
[2020.12.13-16.56.46:847][ 0]LogSteamVRInputDevice: Searching for Controller Bindings files at: ../../../../../../UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Config/SteamVRBindings
[2020.12.13-16.56.47:049][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Registering Application Manifest ../../../../../../UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Config/steamvr_ue_editor_app.json : VRApplicationError_None
[2020.12.13-16.56.47:068][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Editor Application [13828][application.generated.ue.virtual-reality-bp-game-template-14469661.ue4editor.exe] identified to SteamVR: VRApplicationError_None
[2020.12.13-16.56.47:068][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Trying to load Action Manifest from: S:/UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Config/SteamVRBindings/steamvr_manifest.json
[2020.12.13-16.56.47:068][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Manifest Path Result: Success
[2020.12.13-16.56.47:068][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting main action set: Success
[2020.12.13-16.56.47:068][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/controllerleft
[2020.12.13-16.56.47:068][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:068][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/controllerright
[2020.12.13-16.56.47:068][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:069][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/special1
[2020.12.13-16.56.47:069][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:069][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/special2
[2020.12.13-16.56.47:069][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:069][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/special3
[2020.12.13-16.56.47:069][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:069][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/special4
[2020.12.13-16.56.47:069][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:069][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/special5
[2020.12.13-16.56.47:069][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:069][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/special6
[2020.12.13-16.56.47:069][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:069][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/special7
[2020.12.13-16.56.47:069][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:069][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/special8
[2020.12.13-16.56.47:069][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:069][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/skeletonleft
[2020.12.13-16.56.47:069][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:069][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/skeletonright
[2020.12.13-16.56.47:069][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:069][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/out/vibrateleft
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/out/vibrateright
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/open_console
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/Jump
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/PrimaryGripLeft
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/PrimaryGripLeft
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/PrimaryGripLeft
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/PrimaryGripLeft
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/PrimaryGripLeft
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/PrimaryGripRight
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/PrimaryGripRight
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/PrimaryGripRight
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/PrimaryGripRight
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/PrimaryGripRight
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/Take Control Airship
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/Take Control Airship
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/Take Control Airship
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/Take Control Airship
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/Take Control Airship
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/LaserBeamLeft
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/LaserBeamLeft
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/LaserBeamLeft
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/LaserBeamLeft
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/LaserBeamLeft
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/UseHeldObjectLeft
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:070][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/UseHeldObjectLeft
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/UseHeldObjectLeft
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/UseHeldObjectLeft
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/UseHeldObjectLeft
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/UseHeldObjectRight
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/UseHeldObjectRight
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/UseHeldObjectRight
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/UseHeldObjectRight
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/UseHeldObjectRight
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/TeleportRight
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/TeleportRight
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/TeleportRight
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/TeleportRight
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/TeleportRight
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/MotionControllerThumbLeft_X,MotionControllerThumbLeft_Y X Y_axis2d
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/MotionControllerThumbLeft_X,MotionControllerThumbLeft_Y X Y_axis2d
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/MotionControllerThumbLeft_X,MotionControllerThumbLeft_Y X Y_axis2d
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/MotionControllerThumbLeft_X,MotionControllerThumbLeft_Y X Y_axis2d
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/MotionControllerThumbLeft_X,MotionControllerThumbLeft_Y X Y_axis2d
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/MotionControllerThumbRight_X,MotionControllerThumbRight_Y X Y_axis2d
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/MotionControllerThumbRight_X,MotionControllerThumbRight_Y X Y_axis2d
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/MotionControllerThumbRight_X,MotionControllerThumbRight_Y X Y_axis2d
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/MotionControllerThumbRight_X,MotionControllerThumbRight_Y X Y_axis2d
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/MotionControllerThumbRight_X,MotionControllerThumbRight_Y X Y_axis2d
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/ControllerMovementLeft axis
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/ControllerMovementLeft axis
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/ControllerMovementLeft axis
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/ControllerMovementLeft axis
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/ControllerMovementLeft axis
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/ControllerMovementRight axis
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/ControllerMovementRight axis
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/ControllerMovementRight axis
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/ControllerMovementRight axis
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/ControllerMovementRight axis
[2020.12.13-16.56.47:071][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:072][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/SnapTurn axis
[2020.12.13-16.56.47:072][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:072][ 0]LogSteamVRInputDevice: Display: Action Manifest Path: ../../../../../../UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Config/SteamVRBindings/steamvr_manifest.json
[2020.12.13-16.56.47:072][ 0]LogSteamVRInputDevice: Display: Controller Bindings Path: ../../../../../../UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Config/SteamVRBindings
[2020.12.13-16.56.47:078][ 0]LogSteamVRInputDevice: Searching for Controller Bindings files at: ../../../../../../UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Config/SteamVRBindings
[2020.12.13-16.56.47:080][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Registering Application Manifest ../../../../../../UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Config/steamvr_ue_editor_app.json : VRApplicationError_None
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Editor Application [13828][application.generated.ue.virtual-reality-bp-game-template-14469661.ue4editor.exe] identified to SteamVR: VRApplicationError_None
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Trying to load Action Manifest from: S:/UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Config/SteamVRBindings/steamvr_manifest.json
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Manifest Path Result: Success
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting main action set: Success
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/controllerleft
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/controllerright
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/special1
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/special2
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/special3
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/special4
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/special5
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/special6
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/special7
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/special8
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/skeletonleft
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/skeletonright
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/out/vibrateleft
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/out/vibrateright
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/open_console
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/Jump
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/PrimaryGripLeft
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/PrimaryGripLeft
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/PrimaryGripLeft
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/PrimaryGripLeft
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/PrimaryGripLeft
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/PrimaryGripRight
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/PrimaryGripRight
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/PrimaryGripRight
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/PrimaryGripRight
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/PrimaryGripRight
[2020.12.13-16.56.47:081][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/Take Control Airship
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/Take Control Airship
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/Take Control Airship
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/Take Control Airship
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/Take Control Airship
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/LaserBeamLeft
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/LaserBeamLeft
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/LaserBeamLeft
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/LaserBeamLeft
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/LaserBeamLeft
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/UseHeldObjectLeft
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/UseHeldObjectLeft
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/UseHeldObjectLeft
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/UseHeldObjectLeft
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/UseHeldObjectLeft
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/UseHeldObjectRight
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/UseHeldObjectRight
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/UseHeldObjectRight
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/UseHeldObjectRight
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/UseHeldObjectRight
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/TeleportRight
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/TeleportRight
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/TeleportRight
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/TeleportRight
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/TeleportRight
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/MotionControllerThumbLeft_X,MotionControllerThumbLeft_Y X Y_axis2d
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/MotionControllerThumbLeft_X,MotionControllerThumbLeft_Y X Y_axis2d
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/MotionControllerThumbLeft_X,MotionControllerThumbLeft_Y X Y_axis2d
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/MotionControllerThumbLeft_X,MotionControllerThumbLeft_Y X Y_axis2d
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/MotionControllerThumbLeft_X,MotionControllerThumbLeft_Y X Y_axis2d
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/MotionControllerThumbRight_X,MotionControllerThumbRight_Y X Y_axis2d
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/MotionControllerThumbRight_X,MotionControllerThumbRight_Y X Y_axis2d
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/MotionControllerThumbRight_X,MotionControllerThumbRight_Y X Y_axis2d
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/MotionControllerThumbRight_X,MotionControllerThumbRight_Y X Y_axis2d
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/MotionControllerThumbRight_X,MotionControllerThumbRight_Y X Y_axis2d
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/ControllerMovementLeft axis
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/ControllerMovementLeft axis
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/ControllerMovementLeft axis
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/ControllerMovementLeft axis
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/ControllerMovementLeft axis
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/ControllerMovementRight axis
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/ControllerMovementRight axis
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/ControllerMovementRight axis
[2020.12.13-16.56.47:082][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:083][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/ControllerMovementRight axis
[2020.12.13-16.56.47:083][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:083][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/ControllerMovementRight axis
[2020.12.13-16.56.47:083][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:083][ 0]LogSteamVRInputDevice: Display: Retrieving Action Handle: /actions/main/in/SnapTurn axis
[2020.12.13-16.56.47:083][ 0]LogSteamVRInputDevice: Display: [STEAMVR INPUT] Setting Action Handle Path Result: Success
[2020.12.13-16.56.47:262][ 0]LogContentStreaming: Texture pool size now 3000 MB
[2020.12.13-16.56.47:378][ 1]LogSubstanceLiveLink: Warning: Unable to send data along socket, closing connection
[2020.12.13-16.56.52:253][396]LogVoxel: VoxelWorld_0 took 13.105903s to generate
[2020.12.13-16.57.12:140][276]LogSlate: Window 'Save Level As' being destroyed
[2020.12.13-16.57.12:189][276]LogSlate: Took 0.000100 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2020.12.13-16.57.12:348][276]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms
[2020.12.13-16.57.12:500][276]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/TestingArena1" FILE="../../../../../../UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Content/Maps/TestingArena1.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2020.12.13-16.57.12:581][276]LogUObjectHash: Compacting FUObjectHashTables data took 1.77ms
[2020.12.13-16.57.12:760][276]LogSavePackage: Moving '../../../../../../UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Saved/TestingArena128AE72834B210B642F76A3879EF05738.tmp' to '../../../../../../UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Content/Maps/TestingArena1.umap'
[2020.12.13-16.57.12:818][276]LogFileHelpers: Saving map 'TestingArena1' took 0.652
[2020.12.13-16.57.12:818][276]Cmd: MAP LOAD FILE="../../../../../../UNREALPROJECTS/NEWPROJECTS/Bombadier/Bombadier/Content/Maps/TestingArena1.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2020.12.13-16.57.12:840][276]LightingResults: New page: Lighting Build
[2020.12.13-16.57.12:840][276]LoadErrors: New page: Loading map: TestingArena1.umap
[2020.12.13-16.57.12:853][276]LogVoxel: Unloading world
[2020.12.13-16.57.12:885][276]LogWorld: UWorld::CleanupWorld for BBTest2, bSessionEnded=true, bCleanupResources=true
[2020.12.13-16.57.12:885][276]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2020.12.13-16.57.12:885][276]MapCheck: New page: Map Check
[2020.12.13-16.57.12:885][276]LightingResults: New page: Lighting Build
[2020.12.13-16.57.12:920][276]LogAISub: UAISubsystem::~UAISubsystem EnvQueryManager (000001D546E58E00), frame # 1276
[2020.12.13-16.57.12:922][276]LogUObjectHash: Compacting FUObjectHashTables data took 1.44ms
[2020.12.13-16.57.13:104][276]LogReferenceChain: (root) GCObjectReferencer /Engine/Transient.GCObjectReferencer_0::AddReferencedObjects(): Unknown FGCObject
[2020.12.13-16.57.13:104][276]LogReferenceChain: VoxelWorld /Game/Maps/BBTest2.BBTest2:PersistentLevel.VoxelWorld_0->Outer
[2020.12.13-16.57.13:104][276]LogReferenceChain: Level /Game/Maps/BBTest2.BBTest2:PersistentLevel->Outer
[2020.12.13-16.57.13:104][276]LogReferenceChain: World /Game/Maps/BBTest2.BBTest2
[2020.12.13-16.57.13:104][276]LogReferenceChain:
[2020.12.13-16.57.13:104][276]LogEditorServer: Error: Old world /Game/Maps/BBTest2.BBTest2 not cleaned up by garbage collection while loading new map! Referenced by:
(root) GCObjectReferencer /Engine/Transient.GCObjectReferencer_0::AddReferencedObjects(): Unknown FGCObject
VoxelWorld /Game/Maps/BBTest2.BBTest2:PersistentLevel.VoxelWorld_0->Outer
Level /Game/Maps/BBTest2.BBTest2:PersistentLevel->Outer
World /Game/Maps/BBTest2.BBTest2
[2020.12.13-16.57.13:274][276]LogReferenceChain: (root) GCObjectReferencer /Engine/Transient.GCObjectReferencer_0::AddReferencedObjects(): Unknown FGCObject
[2020.12.13-16.57.13:274][276]LogReferenceChain: VoxelWorld /Game/Maps/BBTest2.BBTest2:PersistentLevel.VoxelWorld_0->Outer
[2020.12.13-16.57.13:274][276]LogReferenceChain: Level /Game/Maps/BBTest2.BBTest2:PersistentLevel->LevelScriptBlueprint
[2020.12.13-16.57.13:274][276]LogReferenceChain: LevelScriptBlueprint /Game/Maps/BBTest2.BBTest2:PersistentLevel.BBTest2->GeneratedClass
[2020.12.13-16.57.13:274][276]LogReferenceChain: BlueprintGeneratedClass /Game/Maps/BBTest2.BBTest2_C->Outer
[2020.12.13-16.57.13:274][276]LogReferenceChain: Package /Game/Maps/BBTest2
[2020.12.13-16.57.13:274][276]LogReferenceChain:
[2020.12.13-16.57.13:274][276]LogEditorServer: Error: Old level package /Game/Maps/BBTest2 not cleaned up by garbage collection while loading new map! Referenced by:
(root) GCObjectReferencer /Engine/Transient.GCObjectReferencer_0::AddReferencedObjects(): Unknown FGCObject
VoxelWorld /Game/Maps/BBTest2.BBTest2:PersistentLevel.VoxelWorld_0->Outer
Level /Game/Maps/BBTest2.BBTest2:PersistentLevel->LevelScriptBlueprint
LevelScriptBlueprint /Game/Maps/BBTest2.BBTest2:PersistentLevel.BBTest2->GeneratedClass
BlueprintGeneratedClass /Game/Maps/BBTest2.BBTest2_C->Outer
Package /Game/Maps/BBTest2
[2020.12.13-16.57.13:288][276]LogOutputDevice: Warning:

Script Stack (0 frames):

[2020.12.13-16.57.13:288][276]LogWindows: Windows GetLastError: The operation completed successfully. (0)