Crash on Lumen Sparse Span Array

Unfortunately we haven’t been able to isolate this crash in a standalone project, and the repro has been challenging to track down. We have one developer that gets it regularly with about 5-10 minutes of play, and he’s been able to work around it with these shadow settings:

r.ShadowQuality 0

r.Shadow.CSM.MaxCascades 1

r.Shadow.MaxResolution 512

r.Shadow.RadiusThreshold 0.06

r.Shadow.DistanceScale 0.6

r.Shadow.CSM.TransitionScale 0

r.Shadow.Virtual.Enable 0

The main setting that seems to make the difference is disabling VSM, the other settings are so the game doesn’t run out of memory with VSM disabled.

We might be able to bundle up the prototyping project and send it to a private / secure file drop if that would be helpful. The content uses virtual assets however, and I’m having issues trying to migrate the entire content folder.