Crash on LiveCoding while having BP setup involving ChildActorComponent

This question was created in reference to: [A class inheriting from a Blueprint class with a ChildActorComponent may have an invalid [Content removed]

Hi,

I have a follow up question regarding abovementioned closed question. The crash mentioned there and being the subject of ticket https://issues.unrealengine.com/issue/UE\-358685 seems to be fixed on //UE5/Main stream. I would like to know whether we can cherrypick the change that removes assert that is a direct cause of the crash (CL47919385) into our UE5.7 source engine. Are the possible dependencies for this change already in UE5.7 sources? If not, what should be merged along the way to be able to have this fix?

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Steps to Reproduce
As described in related ticket: https://issues.unrealengine.com/issue/UE\-358685\.

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Hi,

This fix did not make it in version 5.7. It should be safe to integrate as is.

Regards,

Martin

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