UE version: 5.3.2 (tried 5.2 too)
I’ve created a simple First-Person game demo with plugin Lidar Point Cloud
enabled, and added a point cloud .e57 asset file to game. while packaging target to Linux with default project settings, it fails by an assertion DataResource.SerialSize == DataResource.RawSize
in PackageStoreOptimizer.cpp:559
. According to this post, build would be pass if IO storage unchecked, but if do so, it crashes on Linux on startup with Signal 11 while loading the resource file at source LidarPointCloudFileIO.cpp:281