Crash on level load.

I updated the graphic driver to the latest, and the crash occurs even if the file (PhysX3PROFILE_x64) is added normally.
help me.

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000

PhysX3PROFILE_x64
PhysX3PROFILE_x64
PhysX3PROFILE_x64
UE4Editor_Engine!FPhysScene_PhysX::AddActorsToPhysXScene_AssumesLocked() [C:\extreme\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\PhysScene_PhysX.cpp:509]
UE4Editor_Engine!<lambda_54580f50c1e3390a8c1dcf8f617cbb23>::operator()() [C:\extreme\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp:1437]
UE4Editor_Engine!FPhysicsCommand_PhysX::ExecuteWrite() [C:\extreme\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\PhysicsInterfacePhysX.cpp:666]
UE4Editor_Engine!FBodyInstance::InitBody() [C:\extreme\UnrealEngine\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodyInstance.cpp:1519]
UE4Editor_Engine!UPrimitiveComponent::OnCreatePhysicsState() [C:\extreme\UnrealEngine\Engine\Source\Runtime\Engine\Private\Components\PrimitiveComponent.cpp:835]
UE4Editor_Engine!UStaticMeshComponent::OnCreatePhysicsState() [C:\extreme\UnrealEngine\Engine\Source\Runtime\Engine\Private\Components\StaticMeshComponent.cpp:631]
UE4Editor_Engine!UActorComponent::CreatePhysicsState() [C:\extreme\UnrealEngine\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1519]
UE4Editor_Engine!UActorComponent::RegisterComponentWithWorld() [C:\extreme\UnrealEngine\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1257]
UE4Editor_Engine!AActor::IncrementalRegisterComponents() [C:\extreme\UnrealEngine\Engine\Source\Runtime\Engine\Private\Actor.cpp:4702]
UE4Editor_Engine!ULevel::IncrementalUpdateComponents() [C:\extreme\UnrealEngine\Engine\Source\Runtime\Engine\Private\Level.cpp:1232]
UE4Editor_Engine!ULevel::UpdateLevelComponents() [C:\extreme\UnrealEngine\Engine\Source\Runtime\Engine\Private\Level.cpp:1097]
UE4Editor_Engine!UWorld::UpdateWorldComponents() [C:\extreme\UnrealEngine\Engine\Source\Runtime\Engine\Private\World.cpp:2122]
UE4Editor_UnrealEd!UEditorEngine::Map_Load() [C:\extreme\UnrealEngine\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:2771]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() [C:\extreme\UnrealEngine\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:6204]
UE4Editor_UnrealEd!UEditorEngine::Exec() [C:\extreme\UnrealEngine\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:5705]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() [C:\extreme\UnrealEngine\Engine\Source\Editor\UnrealEd\Private\UnrealEdSrv.cpp:697]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() [C:\extreme\UnrealEngine\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:2554]
UE4Editor_AssetTools!FAssetTypeActions_World::OpenAssetEditor() [C:\extreme\UnrealEngine\Engine\Source\Developer\AssetTools\Private\AssetTypeActions\AssetTypeActions_World.cpp:20]
UE4Editor_UnrealEd!UAssetEditorSubsystem::OpenEditorForAsset() [C:\extreme\UnrealEngine\Engine\Source\Editor\UnrealEd\Private\Subsystems\AssetEditorSubsystem.cpp:363]
UE4Editor_UnrealEd!UAssetEditorSubsystem::OpenEditorForAssets_Advanced() [C:\extreme\UnrealEngine\Engine\Source\Editor\UnrealEd\Private\Subsystems\AssetEditorSubsystem.cpp:437]
UE4Editor_UnrealEd!UAssetEditorSubsystem::OpenEditorForAssets() [C:\extreme\UnrealEngine\Engine\Source\Editor\UnrealEd\Private\Subsystems\AssetEditorSubsystem.cpp:553]
UE4Editor_ContentBrowserAssetDataSource!ContentBrowserAssetData::EditOrPreviewAssetFileItems() [C:\extreme\UnrealEngine\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataCore.cpp:287]
UE4Editor_ContentBrowserAssetDataSource!ContentBrowserAssetData::EditOrPreviewItems() [C:\extreme\UnrealEngine\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataCore.cpp:307]
UE4Editor_ContentBrowserAssetDataSource!UContentBrowserAssetDataSource::BulkEditItems() [C:\extreme\UnrealEngine\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataSource.cpp:932]
UE4Editor_ContentBrowser!SContentBrowser::OnItemsActivated() [C:\extreme\UnrealEngine\Engine\Source\Editor\ContentBrowser\Private\SContentBrowser.cpp:2238]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl(TArrayView<FContentBrowserItem const ,int>,enum EAssetTypeActivationMethod::Type),FDefaultDelegateUserPolicy>::Execute() [C:\extreme\UnrealEngine\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290]
UE4Editor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [C:\extreme\UnrealEngine\Engine\Source\Editor\ContentBrowser\Private\SAssetView.cpp:3467]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,void __cdecl(TSharedPtr<FAssetViewItem,0>),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [C:\extreme\UnrealEngine\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:307]
UE4Editor_ContentBrowser!TDelegate<void __cdecl(TSharedPtr<FAssetViewItem,0>),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>() [C:\extreme\UnrealEngine\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:599]
UE4Editor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,0> >::Private_OnItemDoubleClicked() [C:\extreme\UnrealEngine\Engine\Source\Runtime\Slate\Public\Widgets\Views\SListView.h:1074]
UE4Editor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnMouseButtonDoubleClick() [C:\extreme\UnrealEngine\Engine\Source\Runtime\Slate\Public\Widgets\Views\STableRow.h:458]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_2b5148752c2a272000c47b69ff14a42e> >() [C:\extreme\UnrealEngine\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:379]
UE4Editor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [C:\extreme\UnrealEngine\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5289]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [C:\extreme\UnrealEngine\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5276]
UE4Editor_Slate!FSlateApplication::OnMouseDoubleClick() [C:\extreme\UnrealEngine\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5239]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [C:\extreme\UnrealEngine\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2182]
UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [C:\extreme\UnrealEngine\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2642]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [C:\extreme\UnrealEngine\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1046]
UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [C:\extreme\UnrealEngine\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:878]
user32
user32
UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [C:\extreme\UnrealEngine\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:130]
UE4Editor!FEngineLoop::Tick() [C:\extreme\UnrealEngine\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4840]
UE4Editor!GuardedMain() [C:\extreme\UnrealEngine\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
UE4Editor!GuardedMainWrapper() [C:\extreme\UnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UE4Editor!WinMain() [C:\extreme\UnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:277]
UE4Editor!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll