Appears even in empty project.
To reproduce:
-
Hit Play (don’t click in viewport!)
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click in Scene Outliner on some actors
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click in viewport (cursor got captured)
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stop gameplay
Fatal error: [File:X:\DEV\UE4\4.5.0\Engine\Source\Developer\MessageLog\Private\Model\MessageLogListingModel.cpp] [Line: 70]
Critical Error PlayerState /Game/Level/UEDPIE_0_Start.Start:PersistentLevel.PlayerState_3 Object from PIE level still referenced. Shortest path from root: (Object is not currently rooted)KERNELBASE.dll!UnknownFunction (0x00007ffeefcf606c) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x00007ffec7049ecd) + 0 bytes [x:\dev\ue4\4.5.0\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor-Core.dll!FMsg::Logf__VA() (0x00007ffec6ee59df) + 0 bytes [x:\dev\ue4\4.5.0\engine\source\runtime\core\private\misc\outputdevice.cpp:522]
UE4Editor-MessageLog.dll!FMessageLogListingModel::AddMessageInternal() (0x00007ffebc0bc445) + 150 bytes [x:\dev\ue4\4.5.0\engine\source\developer\messagelog\private\model\messageloglistingmodel.cpp:70]
UE4Editor-MessageLog.dll!FMessageLogListingModel::AddMessages() (0x00007ffebc0bc53f) + 79 bytes [x:\dev\ue4\4.5.0\engine\source\developer\messagelog\private\model\messageloglistingmodel.cpp:89]
UE4Editor-Core.dll!FMessageLog::~FMessageLog() (0x00007ffec6e50e35) + 58 bytes [x:\dev\ue4\4.5.0\engine\source\runtime\core\private\logging\messagelog.cpp:91]
UE4Editor-UnrealEd.dll!UEditorEngine::EndPlayMap() (0x00007ffec2f9aa86) + 414 bytes [x:\dev\ue4\4.5.0\engine\source\editor\unrealed\private\playlevel.cpp:217]
UE4Editor-UnrealEd.dll!UEditorEngine::Tick() (0x00007ffec2d75a04) + 0 bytes [x:\dev\ue4\4.5.0\engine\source\editor\unrealed\private\editor.cpp:861]
UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() (0x00007ffec31cf966) + 0 bytes [x:\dev\ue4\4.5.0\engine\source\editor\unrealed\private\unrealedengine.cpp:278]
UE4Editor.exe!FEngineLoop::Tick() (0x00007ff6b4e5b224) + 0 bytes [x:\dev\ue4\4.5.0\engine\source\runtime\launch\private\launchengineloop.cpp:2129]
UE4Editor.exe!GuardedMain() (0x00007ff6b4e50c3e) + 0 bytes [x:\dev\ue4\4.5.0\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor.exe!GuardedMainWrapper() (0x00007ff6b4e50caa) + 5 bytes [x:\dev\ue4\4.5.0\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor.exe!WinMain() (0x00007ff6b4e5c859) + 17 bytes [x:\dev\ue4\4.5.0\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor.exe!__tmainCRTStartup() (0x00007ff6b4e5d789) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffef01616ad) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffef25c4409) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffef25c4409) + 0 bytes [UnknownFile:0]