On Alt + F4 this can randomly crash wit this stack trace. Not much more i can really say, its so random we have not been able to 100% repro.
DominanceTOE!FMallocBinned2::GetAllocationSize() [C:\Builds\DominanceBuild\Engine\Source\Runtime\Core\Public\HAL\MallocBinned2.h:498] DominanceTOE!FMallocPoisonProxy::Free() [C:\Builds\DominanceBuild\Engine\Source\Runtime\Core\Public\HAL\MallocPoisonProxy.h:79] DominanceTOE!FMemory::Free() [C:\Builds\DominanceBuild\Engine\Source\Runtime\Core\Public\HAL\FMemory.inl:166] DominanceTOE!TBaseUObjectMethodDelegateInstance<0,UAbilitySystemComponent,void __cdecl(FAggregator *),FDefaultDelegateUserPolicy,FGameplayAttribute,bool>::
scalar deleting destructor’()
DominanceTOE!DestructItems<TDelegateBase,int>() [C:\Builds\DominanceBuild\Engine\Source\Runtime\Core\Public\Templates\MemoryOps.h:108]
DominanceTOE!FAggregator::~FAggregator() [C:\Builds\DominanceBuild\Engine\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Private\GameplayEffectAggregator.cpp:377]
DominanceTOE!SharedPointerInternals::TReferenceControllerWithDeleter<FAggregator,SharedPointerInternals::DefaultDeleter,1>::DestroyObject() [C:\Builds\DominanceBuild\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h:375]
DominanceTOE!UE::Core::Private::Tuple::TTupleBase<TIntegerSequence<unsigned int,0,1>,FGameplayAttribute,FAggregatorRef>::~TTupleBase<TIntegerSequence<unsigned int,0,1>,FGameplayAttribute,FAggregatorRef>()
DominanceTOE!TSparseArray<TSetElement<TTuple<FGameplayAttribute,FAggregatorRef> >,TSparseArrayAllocator<TSizedDefaultAllocator<32>,FDefaultBitArrayAllocator> >::~TSparseArray<TSetElement<TTuple<FGameplayAttribute,FAggregatorRef> >,TSparseArrayAllocator<TSize() [C:\Builds\DominanceBuild\Engine\Source\Runtime\Core\Public\Containers\SparseArray.h:85]
DominanceTOE!FActiveGameplayEffectsContainer::~FActiveGameplayEffectsContainer() [C:\Builds\DominanceBuild\Engine\Plugins\Runtime\GameplayAbilities\Source\GameplayAbilities\Private\GameplayEffect.cpp:2881]
DominanceTOE!UAbilitySystemComponent::~UAbilitySystemComponent() [C:\Builds\DominanceBuild\Dominance\Intermediate\Build\Win64\DominanceTOE\Inc\GameplayAbilities\UHT\AbilitySystemComponent.gen.cpp:5736]
DominanceTOE!UDominanceAbilitySystemComponent::scalar deleting destructor'() DominanceTOE!FObjectPurge::DestroyObjects() [C:\Builds\DominanceBuild\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:827] DominanceTOE!IncrementalDestroyGarbage() [C:\Builds\DominanceBuild\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:4851] DominanceTOE!IncrementalPurgeGarbage() [C:\Builds\DominanceBuild\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:4528] DominanceTOE!UE::GC::PostCollectGarbageImpl<1>() [C:\Builds\DominanceBuild\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:5557] DominanceTOE!UE::GC::FReachabilityAnalysisState::PerformReachabilityAnalysisAndConditionallyPurgeGarbage() [C:\Builds\DominanceBuild\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:5746] DominanceTOE!CollectGarbage() [C:\Builds\DominanceBuild\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:5986] DominanceTOE!UEngine::TrimMemory() [C:\Builds\DominanceBuild\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:16086] DominanceTOE!UEngine::LoadMap() [C:\Builds\DominanceBuild\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:15676] DominanceTOE!UEngine::Browse() [C:\Builds\DominanceBuild\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:15120] DominanceTOE!UEngine::TickWorldTravel() [C:\Builds\DominanceBuild\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:15353] DominanceTOE!UGameEngine::Tick() [C:\Builds\DominanceBuild\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1774]