When I bake lights now I get the message;
Error === Lightmass crashed: ===
In the log I only see this;
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LightingResults: New page: Lighting Build - Mar 28, 2014, 12:09:34 AM
LightingResults:Warning: Performance Warning No importance volume found and the scene is so large that the automatically synthesized volume will not yield good results. Please add a tightly bounding lightmass importance volume to optimize your scene’s quality and lighting build times.
LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
LightingResults:Error: Error Level has bPrecomputeVisibility enabled but no Precomputed Visibility Volumes, precomputed visibility will not be effective.)
LogEditorBuildUtils: Build time 0:00:04
=== Lightmass crashed: ===
*** CRITICAL ERROR! Machine: DUKE8
*** CRITICAL ERROR! Logfile: UnrealLight_DUKE8_2BA699BF4CA908CED36C03A174F71D8B.log
LightingResults:Error: Error === Lightmass crashed: ===
*** CRITICAL ERROR! Crash report:
Job has failed! Job executable didn’t exit cleanly. Exit code: 1
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The last thing I did was to move some meshes and one material from a folder to another in the editor.
After that the folder was empty so I decided to delete it.
At that moment it prompted a message saying something similar to 'there are redirections, are you sure you want to delete them? I selected yes.
I suppose the redirections where used to point the assets for another map from the same project. That map wasn’t important so I didn’t mind do delete the folder.
Overall I’m not sure if this has anything to do with my problem, but that’s the only thing I can think of that could have triggered my bug situation.
Another interesting point is that the other level now also crashes when I try to bake lightmaps while a 3rd map from the same project that doesn’t use any of the moved assets bake without errors.
What can I do?