Hello,
On my project, once cooked (not in editor), when I load the big open world map in world partition with all sorts of foliage, niagara emitters etc… the game crashes and I get this error :
Assertion failed: !InTemplate || InTemplate->IsA(InClass) || (InFlags & RF_ClassDefaultObject) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 3501] StaticConstructObject FlowAbstractLink /Engine/Transient.GridFlowAbstractGraph_2147481916:FlowAbstractLink_2147481886 is not an instance of class Class /Script/Niagara.NiagaraDataInterfaceStaticMesh and it is not a CDO.
Does anyone have any guess about what is happening here ?
Thanks a lot !
Edit : after digging a bit, I think it’s related to Dungeon Architect, a well known plugin I’m using. there are errors saying “Failed to load Outer for resource” when it’s trying to generate a dungeon.