Crash in ISM on Async Gathering

void UInstancedStaticMeshComponent::GetNavigationPerInstanceTransforms(const FBox& AreaBox, TArray<FTransform>& InstanceData) const { const FBox InstanceBounds = GetInstanceNavigationBounds(); if (InstanceBounds.IsValid) { const FBox LocalAreaBox = AreaBox.InverseTransformBy(GetComponentTransform()); for (const auto& InstancedData : PerInstanceSMData) { const FTransform InstanceToComponent(InstancedData.Transform); if (!InstanceToComponent.GetScale3D().IsZero()) { const FBoxSphereBounds TransformedInstanceBounds = InstanceBounds.TransformBy(InstancedData.Transform); if (LocalAreaBox.Intersect(TransformedInstanceBounds.GetBox())) { InstanceData.Add(InstanceToComponent*GetComponentTransform()); } } } } }this can crash if the underlying data is modified on the game thread

<CallStack>DominanceTOE!UE::Math::TTransform&lt;double&gt;::SetFromMatrix() [C:\Builds\DominanceBuild\Engine\Source\Runtime\Core\Public\Math\TransformVectorized.h:1250]

DominanceTOE!UInstancedStaticMeshComponent::GetNavigationPerInstanceTransforms() [C:\Builds\DominanceBuild\Engine\Source\Runtime\Engine\Private\InstancedStaticMesh.cpp:5461]

DominanceTOE!TBaseUObjectMethodDelegateInstance&lt;1,UInstancedStaticMeshComponent const ,void __cdecl(UE::Math::TBox&lt;double&gt; const &amp;,TArray&lt;UE::Math::TTransform&lt;double&gt;,TSizedDefaultAllocator&lt;32&gt; &gt; &amp;),FDefaultDelegateUserPolicy&gt;::Execute() [C:\Builds\DominanceBuild\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:651]

DominanceTOE!FRecastTileGenerator::AppendModifier() [C:\Builds\DominanceBuild\Engine\Source\Runtime\NavigationSystem\Private\NavMesh\RecastNavMeshGenerator.cpp:2486]

DominanceTOE!FRecastTileGenerator::GatherNavigationDataGeometry()

Steps to Reproduce
Update isms randomly whilst nav is generating

Do you happen to have the callstacks for both the game thread and worker thread? Or the minidump file? Is this a frequent crash or one that happens <25% of the time?

-James