hello,
i updated to 4.8 and now it crashes when i hit play in PIE
UE4Editor-Core.dll!rml::internal::FreeBlockPool::insertBlock(class rml::internal::Block *) Unknown
UE4Editor-Core.dll!scalable_malloc() Unknown
> UE4Editor-Core.dll!FMallocTBB::Malloc(unsigned __int64 Size, unsigned int Alignment) Line 44 C++
UE4Editor-OutputLog.dll!SOutputLog::CreateLogMessages(const wchar_t * V, ELogVerbosity::Type Verbosity, const FName & Category, TArray<TSharedPtr<FLogMessage,0>,FDefaultAllocator> & OutMessages) Line 756 C++
UE4Editor-Core.dll!FOutputDeviceRedirector::Serialize(const wchar_t * Data, ELogVerbosity::Type Verbosity, const FName & Category) Line 841 C++
UE4Editor-Core.dll!FMsg::Logf_Internal__VA(const char * File, int Line, const FName & Category, ELogVerbosity::Type Verbosity, const wchar_t * Fmt, ...) Line 550 C++
UE4Editor-Engine.dll!UWorld::InitializeActorsForPlay(const FURL & InURL, bool bResetTime) Line 3031 C++
UE4Editor-Engine.dll!UGameInstance::StartPIEGameInstance(ULocalPlayer * LocalPlayer, bool bInSimulateInEditor, bool bAnyBlueprintErrors, bool bStartInSpectatorMode) Line 246 C++
UE4Editor-UnrealEd.dll!UEditorEngine::CreatePIEGameInstance(int PIEInstance, bool bInSimulateInEditor, bool bAnyBlueprintErrors, bool bStartInSpectatorMode, bool bRunAsDedicated, float PIEStartTime) Line 2920 C++
UE4Editor-UnrealEd.dll!UEditorEngine::PlayInEditor(UWorld * InWorld, bool bInSimulateInEditor) Line 2267 C++
UE4Editor-UnrealEd.dll!UEditorEngine::StartQueuedPlayMapRequest() Line 983 C++
UE4Editor-UnrealEd.dll!UEditorEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 1236 C++
UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 366 C++
UE4Editor.exe!FEngineLoop::Tick() Line 2355 C++
UE4Editor.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 142 C++
UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 189 C++
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