Crash in FD3D12DescriptorCache::SetRenderTargets

Hello,

I caught a crash in function FD3D12DescriptorCache::SetRenderTargets when I was switching between windows (from the project to the file explorer and back). It’s a desktop VR project with DirectX12 enabled. Has anyone an idea what to to with that? I’m attaching a screenshot that shows where the project crashes. Thank you in advance!

Best regards,
Alexander Temnyakov

Have you found anything related to this?