hello,
I left my editor unattended for a while and then found myself with this crash, can’t really tell what justhappend there.
The editor was running just in idle, a map was loaded but the map was pretty much empty.
UE4Editor-Core.dll!rml::internal::FreeBlockPool::insertBlock(class rml::internal::Block *) Unknown
UE4Editor-Core.dll!scalable_malloc() Unknown
> UE4Editor-Core.dll!FMallocTBB::Malloc(unsigned __int64 Size, unsigned int Alignment) Line 44 C++
UE4Editor-Core.dll!FText::FText(FString InSourceString) Line 290 C++
UE4Editor-Core.dll!FText::FromString(FString String) Line 698 C++
UE4Editor-ContentBrowser.dll!SAssetTreeItem::GetNameText() Line 358 C++
UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance_RetVal_NoParams_Const<SAssetTreeItem,FText,0>::Execute() Line 161 C++
UE4Editor-Slate.dll!TBaseDelegate_RetVal_NoParams<FText>::Execute() Line 1058 C++
UE4Editor-Slate.dll!TAttribute<FText>::Get() Line 147 C++
UE4Editor-Slate.dll!STextBlock::FArguments::Text_Local::PassThroughAttribute(TAttribute<FText> TextAttribute) Line 41 C++
UE4Editor-Slate.dll!TBaseStaticDelegateInstance_RetVal_NoParams_OneVar<FString,TAttribute<FText> >::Execute() Line 682 C++
UE4Editor-Slate.dll!TBaseDelegate_RetVal_NoParams<FString>::Execute() Line 1058 C++
UE4Editor-Slate.dll!TAttribute<FString>::Get() Line 147 C++
UE4Editor-Slate.dll!STextBlock::CacheDesiredSize() Line 248 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-SlateCore.dll!SWidget::SlatePrepass() Line 273 C++
UE4Editor-Slate.dll!FSlateApplication::TickWindowAndChildren(TSharedRef<SWindow,0> WindowToTick) Line 550 C++
UE4Editor-Slate.dll!FSlateApplication::Tick() Line 894 C++
UE4Editor.exe!FEngineLoop::Tick() Line 2115 C++
UE4Editor.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 133 C++
UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 190 C++
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