Hello Everyone,
My question is simple.
Everytime i add a stationary light ( or i modify some light from Static or Movable TO STATIONARY )
…after finished to build after the 100%
the editor crash with this screen
“…”
MachineId:
EpicAccountId:
You do not have any debugging symbols required to display the callstack for this crash.
“…”
i had the same problem with the previous version of UE. now i have the 4.10.4
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I don’t have this problem with a NEW MAP
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I activated “the ray taced Distant field soft shadow” but i had the same problem also without this activated option.
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I have NO OVERLAPPED stationary lights ( no more than 3 )
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The map is very small and i add the Lightmass Importance Volume
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I have this problem with all the 4 difference build options - preview - medium - high - production -
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the lightmap density is 90% green or orange with “the lightmap density” view mode
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i have an ALIENWARE 17
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Intel® Intel® Core™ i7-6820HK (Quad-Core, 8MB Cache)
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16GB Dual Channel DDR4 2133MHz (8GBx2)
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NVIDIA® GeForce® GTX 980M with 8GB GDDR5
I really don’t know what i can do.
thank you to everyone in advance.