Hello,
My project is a blueprints one. Code is only in plugins. I’m using UE5.03.
Some days ago, a structure got corrupted. I had to delete the variables using it, delete it, recreate it, add the variables and fix the logic. Everything was fine when I closed the project. But when I opened it again, something happened… but I don’t know what. I mean, now if I try to open a blueprint (any), it crashes with this error :
[2022.10.06-18.10.18:698][166]LogWindows: Error: === Critical error: ===
[2022.10.06-18.10.18:698][166]LogWindows: Error:
[2022.10.06-18.10.18:698][166]LogWindows: Error: Ensure condition failed: !UberGraphFramePointerProperty == !UberGraphFunction [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp] [Line: 1357]
[2022.10.06-18.10.18:698][166]LogWindows: Error:
[2022.10.06-18.10.18:698][166]LogWindows: Error:
[2022.10.06-18.10.18:698][166]LogWindows: Error:
[2022.10.06-18.10.18:698][166]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000a36ffffffff
[2022.10.06-18.10.18:698][166]LogWindows: Error:
[2022.10.06-18.10.18:698][166]LogWindows: Error: [Callstack] 0x00007ff98cc9ceac UnrealEditor-Core.dll!_mi_heap_malloc_zero() [D:\build\++UE5\Sync\Engine\Source\ThirdParty\mimalloc\src\alloc.c:147]
[2022.10.06-18.10.18:698][166]LogWindows: Error: [Callstack] 0x00007ff98cca441b UnrealEditor-Core.dll!mi_heap_malloc_zero_aligned_at() [D:\build\++UE5\Sync\Engine\Source\ThirdParty\mimalloc\src\alloc-aligned.c:47]
[2022.10.06-18.10.18:698][166]LogWindows: Error: [Callstack] 0x00007ff98cca7cfe UnrealEditor-Core.dll!mi_realloc_aligned() [D:\build\++UE5\Sync\Engine\Source\ThirdParty\mimalloc\src\alloc-aligned.c:187]
[2022.10.06-18.10.18:698][166]LogWindows: Error: [Callstack] 0x00007ff98c6fe637 UnrealEditor-Core.dll!FMallocMimalloc::Realloc() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\MallocMimalloc.cpp:129]
[2022.10.06-18.10.18:698][166]LogWindows: Error: [Callstack] 0x00007ff98c6fe9f3 UnrealEditor-Core.dll!FMemory::Realloc() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\HAL\FMemory.inl:56]
[2022.10.06-18.10.18:698][166]LogWindows: Error: [Callstack] 0x00007ff98c581b18 UnrealEditor-Core.dll!TArray<wchar_t,TSizedDefaultAllocator<32> >::ResizeTo() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h:2803]
[2022.10.06-18.10.18:698][166]LogWindows: Error: [Callstack] 0x00007ff98c5fd000 UnrealEditor-Core.dll!FString::FString() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Containers\String.cpp:228]
[2022.10.06-18.10.18:698][166]LogWindows: Error: [Callstack] 0x00007ff98cc8c197 UnrealEditor-Core.dll!FWindowsPlatformStackWalk::GetDownstreamStorage() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformStackWalk.cpp:938]
[2022.10.06-18.10.18:698][166]LogWindows: Error: [Callstack] 0x00007ff98cc8feb8 UnrealEditor-Core.dll!GetSymbolSearchPath() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformStackWalk.cpp:992]
[2022.10.06-18.10.18:698][166]LogWindows: Error: [Callstack] 0x00007ff98cc959f1 UnrealEditor-Core.dll!FWindowsPlatformStackWalk::ProgramCounterToSymbolInfo() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformStackWalk.cpp:453]
[2022.10.06-18.10.18:698][166]LogWindows: Error: [Callstack] 0x00007ff98c6632c5 UnrealEditor-Core.dll!FGenericPlatformStackWalk::StackWalkAndDump() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformStackWalk.cpp:225]
[2022.10.06-18.10.18:698][166]LogWindows: Error: [Callstack] 0x00007ff98c857584 UnrealEditor-Core.dll!FDebug::EnsureFailed() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:400]
[2022.10.06-18.10.18:698][166]LogWindows: Error: [Callstack] 0x00007ff98c86e1b3 UnrealEditor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalseImpl() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:560]
[2022.10.06-18.10.18:698][166]LogWindows: Error: [Callstack] 0x00007ff98a1f8ff3 UnrealEditor-Engine.dll!<lambda_1fc5cda0017feec97895dfa9ee496d23>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1357]
[2022.10.06-18.10.18:698][166]LogWindows: Error: [Callstack] 0x00007ff9881c901f UnrealEditor-Engine.dll!UBlueprintGeneratedClass::CreatePersistentUberGraphFrame() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1357]
[2022.10.06-18.10.18:698][166]LogWindows: Error: [Callstack] 0x00007ff98c12fabc UnrealEditor-CoreUObject.dll!UObject::PostInitProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2685]
[2022.10.06-18.10.18:698][166]LogWindows: Error: [Callstack] 0x00007ff987dad17f UnrealEditor-Engine.dll!AActor::PostInitProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:344]
[2022.10.06-18.10.18:698][166]LogWindows: Error: [Callstack] 0x00007ff98c12f4fd UnrealEditor-CoreUObject.dll!FObjectInitializer::PostConstructInit() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:3046]
[2022.10.06-18.10.18:698][166]LogWindows: Error: [Callstack] 0x00007ff98c0fd79a UnrealEditor-CoreUObject.dll!FObjectInitializer::~FObjectInitializer() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2885]
[2022.10.06-18.10.18:698][166]LogWindows: Error: [Callstack] 0x00007ff98be7c457 UnrealEditor-CoreUObject.dll!UClass::CreateDefaultObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:3898]
[2022.10.06-18.10.18:698][166]LogWindows: Error: [Callstack] 0x00007ff98bcd0ebe UnrealEditor-CoreUObject.dll!UClass::GetDefaultObject() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\Class.h:3064]
[2022.10.06-18.10.18:698][166]LogWindows: Error: [Callstack] 0x00007ff98bf20557 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5020]
[2022.10.06-18.10.18:698][166]LogWindows: Error: [Callstack] 0x00007ff98bf20e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
[2022.10.06-18.10.18:698][166]LogWindows: Error: [Callstack] 0x00007ff98bf63cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
[2022.10.06-18.10.18:698][166]LogWindows: Error: [Callstack] 0x00007ff98c129267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
[2022.10.06-18.10.18:698][166]LogWindows: Error: [Callstack] 0x00007ff98bd3e243 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1458]
[2022.10.06-18.10.18:698][166]LogWindows: Error: [Callstack] 0x00007ff98bd3cca2 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1742]
[2022.10.06-18.10.18:698][166]LogWindows: Error: [Callstack] 0x00007ff98bd1b813 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1852]
[2022.10.06-18.10.18:698][166]LogWindows: Error: [Callstack] 0x00007ff98bd1b802 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1838]
[2022.10.06-18.10.18:698][166]LogWindows: Error: [Callstack] 0x00007ff98bd1b802 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1838]
[2022.10.06-18.10.18:698][166]LogWindows: Error: [Callstack] 0x00007ff98bd1b802 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1838]
[2022.10.06-18.10.18:698][166]LogWindows: Error: [Callstack] 0x00007ff98bf6efc4 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bf2099a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bf20e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bf63cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98c129267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bf0bad4 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bfc45f0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bfc2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bfc469f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bfc2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bf22648 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5302]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bd3cc50 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1763]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bd1b813 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1852]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bd1b802 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1838]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bf6efc4 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bf2099a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bf226cc UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5316]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bfb311e UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveResource() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3973]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bf0a9ee UnrealEditor-CoreUObject.dll!FLinkerLoad::operator<<() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5639]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98c9b4e12 UnrealEditor-Core.dll!FStructuredArchiveSlot::operator<<() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Serialization\StructuredArchive.cpp:508]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98c072cad UnrealEditor-CoreUObject.dll!FObjectProperty::SerializeItem() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObject.cpp:108]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98c0748c2 UnrealEditor-CoreUObject.dll!FPropertyTag::SerializeTaggedProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyTag.cpp:240]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bee195f UnrealEditor-CoreUObject.dll!UStruct::SerializeVersionedTaggedProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1471]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bedff2c UnrealEditor-CoreUObject.dll!UStruct::SerializeTaggedProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1271]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff989a18c1a UnrealEditor-Engine.dll!UUserDefinedStruct::SerializeTaggedProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\UserDefinedStruct.cpp:313]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bedf78b UnrealEditor-CoreUObject.dll!UScriptStruct::SerializeItem() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:2783]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff988502a53 UnrealEditor-Engine.dll!UDataTable::LoadStructData() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\DataTable.cpp:119]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98852368d UnrealEditor-Engine.dll!UDataTable::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\DataTable.cpp:251]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff989c4ddfb UnrealEditor-Engine.dll!UDataTable::Serialize() [D:\build\++UE5\Sync\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\DataTable.gen.cpp:309]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff9884b106f UnrealEditor-Engine.dll!UCompositeDataTable::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\CompositeDataTable.cpp:217]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bf6ebb6 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4388]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff97ed99d36 UnrealEditor-BlueprintGraph.dll!UK2Node_GetDataTableRow::PreloadRequiredAssets() [D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_GetDataTableRow.cpp:462]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98564761e UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::PreloadBlueprintSpecificData() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:1305]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff988195c28 UnrealEditor-Engine.dll!UBlueprint::RegenerateClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp:633]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bd2f133 UnrealEditor-CoreUObject.dll!FLinkerLoad::RegenerateBlueprintClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:774]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bd1b955 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1941]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bd1b802 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1838]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bd1f8bd UnrealEditor-CoreUObject.dll!FLinkerLoad::ForceRegenerateClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:2272]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bd15108 UnrealEditor-CoreUObject.dll!FLinkerLoad::DeferExportCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1293]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bf1f651 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4770]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bfb311e UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveResource() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3973]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bf0abff UnrealEditor-CoreUObject.dll!FLinkerLoad::operator<<() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5671]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98c9b4eb2 UnrealEditor-Core.dll!FStructuredArchiveSlot::operator<<() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Serialization\StructuredArchive.cpp:536]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98c077ce5 UnrealEditor-CoreUObject.dll!FObjectPtrProperty::StaticSerializeItem() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObjectPtr.cpp:73]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98c072d86 UnrealEditor-CoreUObject.dll!FObjectPtrProperty::SerializeItem() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObjectPtr.cpp:52]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98c0748c2 UnrealEditor-CoreUObject.dll!FPropertyTag::SerializeTaggedProperty() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyTag.cpp:240]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bee195f UnrealEditor-CoreUObject.dll!UStruct::SerializeVersionedTaggedProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1471]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bedff2c UnrealEditor-CoreUObject.dll!UStruct::SerializeTaggedProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1271]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98c00d265 UnrealEditor-CoreUObject.dll!UObject::SerializeScriptProperties() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1606]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98c00c675 UnrealEditor-CoreUObject.dll!UObject::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1436]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98c00c09b UnrealEditor-CoreUObject.dll!UObject::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1320]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98954ef96 UnrealEditor-Engine.dll!USCS_Node::Serialize() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\SCS_Node.cpp:459]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bf6ebb6 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4388]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff989539f2e UnrealEditor-Engine.dll!USCS_Node::PreloadChain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\SCS_Node.cpp:333]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98564776e UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::PreloadConstructionScript() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:738]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff9856476a3 UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::PreloadConstructionScript() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:715]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff988195b8b UnrealEditor-Engine.dll!UBlueprint::RegenerateClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp:619]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bd2f133 UnrealEditor-CoreUObject.dll!FLinkerLoad::RegenerateBlueprintClass() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:774]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bd1b955 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1941]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bf6efc4 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bf2099a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bf20e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
[2022.10.06-18.10.18:699][166]LogWindows: Error: [Callstack] 0x00007ff98bf63cad UnrealEditor-CoreUObject.dll!FLinkerLoad
I tried replacing some blueprints with ones from a backup, nothing changed.
I disabled the plugins and now the error is :
Assertion failed: FieldClassPtr [File:D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Field.cpp] [Line: 983] Field type UberGraphFrame does not exist
I asked the launcher to “verify” UE5.0.3. Nothing changed.
This is hell… does anyone have a idea ? Thanks a lot !