Hi very1
Well after a lot of time and tests to understand what was causing engine to crash i figured out it was a Event that has an input (My Player Character).
I created an actor and called it Item Class. I want to make an event inside that actor that as player chacacter as input but when i do it and restart the engine it crashes. If i change the event input (ex. an Interger) it works, only crashes with Player Character as input…
This Event isnt called anywere, i just created it now and it does nothing. Just a event node named “Equip” with Player Character as Input.
To start engine again i have to replace this actor for an older saved by engine autosave but when i try to make the event again (cuz i need it) it compiles, it works, but when i restart engine, it crashes.
any ideia how to solve this?
Thank you.