I was not able to reproduce this issue on our end. I have a few questions for you that will help narrow down what issue it is that you are experiencing.
Quick questions:
Can you reproduce this issue in clean project?
If so, could you provide a detailed list of steps (including any small steps that may have been missed in the original post) so that we can reproduce this issue on our end?
If not, could you provide the project that is having the issue along with steps to reproduce the issue?
I tried following the steps in the video and was not able to reproduce this issue on our end. Could you provide your dxdiag as well as your complete call stack?
Still exist in 4.12 p3. Not complaining.
I would like to fix it myself, but I’m not that good at debugging. Plus seems like it has really delayed effect, so I’ve spent like 4-5 hours in attempt to solve it and failed.
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
I know that you said you are using a blank project in a previous post, however could you provide a project that you are using to cause this issue to occur?
It appears in every project. And basically it only related to UE4editor itself. I blame the garbage collector atm. Just an assumption, but seems it is trying to clean up SEditableText destroyed object after some time (that’s why it’s not immediate). crash_project
After doing a bit more digging and taking a look at the callstack that was given I was able to find that this is a known issue (UE-32009) and that it has been submitted to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.