Crash client EGL

Client crash occurs on startup

Logs

Log file open, 01/27/19 19:46:33 AppSettings: Version:
9.6.0-4788011+++Portal+Release-Live AppSettings: CommandLine: “F:\123\Epic\Epic Games\Launcher\Portal\Binaries\Win64\EpicGamesLauncher.exe” -OpenGL -debuglogging AppSettings: RunningCommandlet: false AppSettings: ForwardMessage: false AppSettings: ForcedRestart: false AppSettings: bAllowMultipleInstances: false AppSettings: bBootstrap: false AppSettings: bSilent: false AppSettings: bForceDeprecated: false AppSettings: bDoesCompiledPlatformMatch: true AppSettings: bIsUnattended: false AppSettings: bAllowFullAppTesting: false AppSettings: bIsExecutingAutomation: false AppSettings: Mode: default LogInit: WinPlatform: User is admin: true LogInit: WinPlatform: Process ran as admin: true LogInit: WinPlatform: Process is elevated: true LogInit: WinPlatform: Process integrity level: High LogInit: WinPlatform: Running 64bit App: true LogInit: WinPlatform: Running 64bit OS: true LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 4 named threads and 5 total threads with 1 sets of task threads. LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: +4:00, Platform Override: ‘’ LogInit: Build:
9.6.0-4788011+++Portal+Release-Live LogInit: Engine Version:
4.21.0-4788011+++Portal+Release-Live LogInit: Compatible Engine Version:
4.21.0-4788011+++Portal+Release-Live LogInit: Net CL: 4788011 LogInit: OS: Windows 10 (), CPU: Intel(R) Celeron(R) CPU N3350 @ 1.10GHz, GPU: Intel(R) HD Graphics LogInit: Compiled (64-bit): Jan 23 2019 16:13:02 LogInit: Compiled with Visual C++: 19.13.26129.00 LogInit: Build Configuration: Shipping LogInit: Branch Name: ++Portal+Release-Live LogInit: Command Line: “F:\123\Epic\Epic Games\Launcher\Portal\Binaries\Win64\EpicGamesLauncher.exe” -OpenGL -debuglogging -SaveToUserDir -Messaging -enablehighdpi LogInit: Base Directory: F:/123/Epic/Epic Games/Launcher/Portal/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized [2019.01.27-15.46.33:799][ 0]LogInit: Computer: LAPTOP-5RHLQVF9 [2019.01.27-15.46.33:799][ 0]LogInit: User: Иван [2019.01.27-15.46.33:799][ 0]LogInit: CPU Page size=4096, Cores=2 [2019.01.27-15.46.33:799][ 0]LogInit: High frequency timer resolution =1.068753 MHz [2019.01.27-15.46.33:799][ 0]LogMemory: Memory total: Physical=3.9GB (4GB approx) [2019.01.27-15.46.33:799][ 0]LogMemory: Platform Memory Stats for Windows [2019.01.27-15.46.33:799][ 0]LogMemory: Process Physical Memory:
25.08 MB used, 25.08 MB peak [2019.01.27-15.46.33:799][ 0]LogMemory: Process Virtual Memory:
49.62 MB used, 49.62 MB peak [2019.01.27-15.46.33:799][ 0]LogMemory: Physical Memory: 2545.32 MB used, 1414.18 MB free, 3959.50 MB total [2019.01.27-15.46.33:799][ 0]LogMemory: Virtual Memory: 4340.41 MB used, 1414.18 MB free,
134217728.00 MB total [2019.01.27-15.46.33:866][ 0]LogAssetRegistry: FAssetRegistry took 0.0239 seconds to start up [2019.01.27-15.46.33:867][ 0]LogUObjectArray: 2042 objects as part of root set at end of initial load. [2019.01.27-15.46.33:867][ 0]LogUObjectAllocator: 294912 out of 0 bytes used by permanent object pool. [2019.01.27-15.46.33:867][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2019.01.27-15.46.33:867][ 0]LogInit: Using OS detected language (ru-RU). [2019.01.27-15.46.33:867][ 0]LogInit: Using OS detected locale (ru-RU). [2019.01.27-15.46.33:867][ 0]LogTextLocalizationManager: No localization for ‘ru-RU’ exists, so ‘en’ will be used for the language. [2019.01.27-15.46.33:867][ 0]LogTextLocalizationManager: No localization for ‘ru-RU’ exists, so ‘en’ will be used for the locale. [2019.01.27-15.46.33:868][ 0]LogInit: Using OS detected language (ru-RU). [2019.01.27-15.46.33:868][ 0]LogInit: Using OS detected locale (ru-RU). [2019.01.27-15.46.33:868][ 0]LogTextLocalizationManager: No localization for ‘ru-RU’ exists, so ‘en’ will be used for the language. [2019.01.27-15.46.33:868][ 0]LogTextLocalizationManager: No localization for ‘ru-RU’ exists, so ‘en’ will be used for the locale. [2019.01.27-15.46.33:868][ 0]LogPackageLocalizationCache: Processed 2 localized package path(s) for 1 prioritized culture(s) in
0.000072 seconds [2019.01.27-15.46.33:872][ 0]LogTaskGraph: Started task graph with 4 named threads and 5 total threads with 1 sets of task threads.

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EpicGamesLauncher-backup-2019.01.26-11.10.37.log

===================================================
Log file open, 01/26/19 11:09:12
AppSettings: Version: 9.6.0-4788011+++Portal+Release-Live
AppSettings: CommandLine: “C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win64\EpicGamesLauncher.exe”
AppSettings: RunningCommandlet: false
AppSettings: ForwardMessage: false
AppSettings: ForcedRestart: false
AppSettings: bAllowMultipleInstances: false
AppSettings: bBootstrap: false
AppSettings: bSilent: false
AppSettings: bForceDeprecated: false
AppSettings: bDoesCompiledPlatformMatch: true
AppSettings: bIsUnattended: false
AppSettings: bAllowFullAppTesting: false
AppSettings: bIsExecutingAutomation: false
AppSettings: Mode: default
LogInit: WinPlatform: User is admin: true
LogInit: WinPlatform: Process ran as admin: true
LogInit: WinPlatform: Process is elevated: true
LogInit: WinPlatform: Process integrity level: High
LogInit: WinPlatform: Running 64bit App: true
LogInit: WinPlatform: Running 64bit OS: true
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 4 named threads and 5 total threads with 1 sets of task threads.
LogICUInternationalization: Display: ICU TimeZone Detection - Raw Offset: +4:00, Platform Override: ‘’
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin MessagingDebugger
LogPluginManager: Mounting plugin UdpMessaging
LogInit: Build: 9.6.0-4788011+++Portal+Release-Live
LogInit: Engine Version: 4.21.0-4788011+++Portal+Release-Live
LogInit: Compatible Engine Version: 4.21.0-4788011+++Portal+Release-Live
LogInit: Net CL: 4788011
LogInit: OS: Windows 10 (), CPU: Intel(R) Celeron(R) CPU N3350 @ 1.10GHz, GPU: Intel(R) HD Graphics
LogInit: Compiled (64-bit): Jan 23 2019 16:13:02
LogInit: Compiled with Visual C++: 19.13.26129.00
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++Portal+Release-Live
LogInit: Command Line: “C:\Program Files (x86)\Epic Games\Launcher\Portal\Binaries\Win64\EpicGamesLauncher.exe” -SaveToUserDir -Messaging -enablehighdpi
LogInit: Base Directory: C:/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2019.01.26-07.09.13:059][ 0]LogInit: Computer: LAPTOP-5RHLQVF9
[2019.01.26-07.09.13:059][ 0]LogInit: User: Иван
[2019.01.26-07.09.13:059][ 0]LogInit: CPU Page size=4096, Cores=2
[2019.01.26-07.09.13:059][ 0]LogInit: High frequency timer resolution =1.068749 MHz
[2019.01.26-07.09.13:059][ 0]LogMemory: Memory total: Physical=3.9GB (4GB approx)
[2019.01.26-07.09.13:059][ 0]LogMemory: Platform Memory Stats for Windows
[2019.01.26-07.09.13:059][ 0]LogMemory: Process Physical Memory: 24.89 MB used, 24.89 MB peak
[2019.01.26-07.09.13:059][ 0]LogMemory: Process Virtual Memory: 49.56 MB used, 49.56 MB peak
[2019.01.26-07.09.13:059][ 0]LogMemory: Physical Memory: 1752.00 MB used, 2207.50 MB free, 3959.50 MB total
[2019.01.26-07.09.13:059][ 0]LogMemory: Virtual Memory: 4340.35 MB used, 2207.50 MB free, 134217728.00 MB total
[2019.01.26-07.09.13:151][ 0]LogAssetRegistry: FAssetRegistry took 0.0506 seconds to start up
[2019.01.26-07.09.13:155][ 0]LogUObjectArray: 2042 objects as part of root set at end of initial load.
[2019.01.26-07.09.13:155][ 0]LogUObjectAllocator: 294912 out of 0 bytes used by permanent object pool.
[2019.01.26-07.09.13:155][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2019.01.26-07.09.13:156][ 0]LogInit: Using OS detected language (ru-RU).
[2019.01.26-07.09.13:156][ 0]LogInit: Using OS detected locale (ru-RU).
[2019.01.26-07.09.13:157][ 0]LogTextLocalizationManager: No specific localization for ‘ru-RU’ exists, so the ‘ru’ localization will be used.
[2019.01.26-07.09.13:158][ 0]LogInit: Using OS detected language (ru-RU).
[2019.01.26-07.09.13:158][ 0]LogInit: Using OS detected locale (ru-RU).
[2019.01.26-07.09.13:159][ 0]LogTextLocalizationManager: No specific localization for ‘ru-RU’ exists, so the ‘ru’ localization will be used.
[2019.01.26-07.09.13:169][ 0]LogPackageLocalizationCache: Processed 2 localized package path(s) for 2 prioritized culture(s) in 0.000298 seconds
[2019.01.26-07.09.13:189][ 0]LogTaskGraph: Started task graph with 4 named threads and 5 total threads with 1 sets of task threads.

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