Hi all !
I’m so bored, i got a crash from no where…
What i’m doing ?
send packet to my server
get the reply from it
switch on other server
start thread with std::thread
Initialize my hud with main thread
got crash when hover a button because it may play a sound.
here is my log:
[2016.02.08-20.19.28:187][427]LogWindows:Error: === Critical error: ===
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x2b87bd68
ntdll.dll
kernel32.dll
XAudio2_7.dll
XAudio2_7.dll
XAudio2_7.dll
XAudio2_7.dll
XAudio2_7.dll
XAudio2_7.dll
XAudio2_7.dll
XAudio2_7.dll
XAudio2_7.dll
UE4Editor-XAudio2.dll!FXAudio2SoundSource::CreateSource() [d:\unreal projects\hackslash\engine\unrealengine\engine\source\runtime\windows\xaudio2\private\xaudio2source.cpp:419]
UE4Editor-XAudio2.dll!FXAudio2SoundSource::Init() [d:\unreal projects\hackslash\engine\unrealengine\engine\source\runtime\windows\xaudio2\private\xaudio2source.cpp:461]
UE4Editor-Engine.dll!FAudioDevice::StartSources() [d:\unreal projects\hackslash\engine\unrealengine\engine\source\runtime\engine\private\audiodevice.cpp:1863]
UE4Editor-Engine.dll!FAudioDevice::Update() [d:\unreal projects\hackslash\engine\unrealengine\engine\source\runtime\engine\private\audiodevice.cpp:1941]
UE4Editor-Engine.dll!UGameEngine::Tick() [d:\unreal projects\hackslash\engine\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:1007]
UE4Editor.exe!FEngineLoop::Tick() [d:\unreal projects\hackslash\engine\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2427]
UE4Editor.exe!GuardedMain() [d:\unreal projects\hackslash\engine\unrealengine\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor.exe!GuardedMainWrapper() [d:\unreal projects\hackslash\engine\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor.exe!WinMain() [d:\unreal projects\hackslash\engine\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor.exe!__tmainCRTStartup() [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll
ntdll.dll
ntdll.dll
[2016.02.08-20.19.28:187][427]LogExit: Executing StaticShutdownAfterError
[2016.02.08-20.19.28:195][427]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.02.08-20.19.28:195][427]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
[2016.02.08-20.19.28:195][427]LogWindows: FPlatformMisc::RequestExit(1)
[2016.02.08-20.19.28:195][427]Log file closed, 02/08/16 21:19:28
An other one:
MachineId:FD616A54471B6AB5E4F619BFB0F3204E
EpicAccountId:a4ca690085cd4a9d97d5fcbbbb776b65
Access violation - code c0000005 (first/second chance not available)
""
ntdll
kernel32
XAudio2_7
XAudio2_7
XAudio2_7
XAudio2_7
XAudio2_7
XAudio2_7
XAudio2_7
XAudio2_7
XAudio2_7
UE4Editor_XAudio2
UE4Editor_XAudio2
UE4Editor_Engine!FAudioDevice::StartSources() [d:\unreal projects\hackslash\engine\unrealengine\engine\source\runtime\engine\private\audiodevice.cpp:1863]
UE4Editor_Engine!FAudioDevice::Update() [d:\unreal projects\hackslash\engine\unrealengine\engine\source\runtime\engine\private\audiodevice.cpp:1941]
UE4Editor_Engine!UGameEngine::Tick() [d:\unreal projects\hackslash\engine\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:1007]
UE4Editor!FEngineLoop::Tick() [d:\unreal projects\hackslash\engine\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2427]
UE4Editor!GuardedMain() [d:\unreal projects\hackslash\engine\unrealengine\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\unreal projects\hackslash\engine\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\unreal projects\hackslash\engine\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]