Hello ,
The issue is Unreal Engine 5.5.4 crashes after light building process ( at encoding Texture after build Lighting phase )
Note : I can build different levels in the project. But I have got a level which has this issue.
The level has multiple streaming levels ( the other levels also have )
I use Sm5 , dx11 (no nanite, lumen, world partition features)
Here is the log sentence :
”….Error: appError called: Assertion failed: SubLevelData.SubLevelBrickPositions.Num() == SubLevelBrickAllocator[LevelGuid] [File:D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Lightmass\ImportVolumetricLightmap.cpp] [Line: 1464]..”
For solution I tried ;
Removing landscape and try, removed directional and sky lights but any of them worked.
I hope there is a friend who has ideas or maybe a solution for this terrible issue .
Thank you