I did add the callstack in the call stack section of the Initial post but I guess thats not visible?
here it is again:
2026.02.16-01.45.55:372][ 0]LogWindows: Error: begin: stack for UAT
[2026.02.16-01.45.55:373][ 0]LogWindows: Error: === Critical error: ===
[2026.02.16-01.45.55:373][ 0]LogWindows: Error:
[2026.02.16-01.45.55:373][ 0]LogWindows: Error: Fatal error!
[2026.02.16-01.45.55:373][ 0]LogWindows: Error:
[2026.02.16-01.45.55:373][ 0]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
[2026.02.16-01.45.55:373][ 0]LogWindows: Error:
[2026.02.16-01.45.55:373][ 0]LogWindows: Error: [Callstack] 0x00007ffa57293809 UnrealEditor-Engine.dll!FFormatContainer::Contains() [C:\Development\UnrealEngine\5.6\Engine\Source\Runtime\CoreUObject\Public\Serialization\BulkData.h:1149]
[2026.02.16-01.45.55:373][ 0]LogWindows: Error: [Callstack] 0x00007ffa572f6a53 UnrealEditor-Engine.dll!UBodySetup::TryGetCookedData() [C:\Development\UnrealEngine\5.6\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodySetup.cpp:1445]
[2026.02.16-01.45.55:374][ 0]LogWindows: Error: [Callstack] 0x00007ffa572c2c99 UnrealEditor-Engine.dll!UBodySetup::IsCachedCookedPlatformDataLoaded() [C:\Development\UnrealEngine\5.6\Engine\Source\Runtime\Engine\Private\PhysicsEngine\BodySetup.cpp:1223]
[2026.02.16-01.45.55:374][ 0]LogWindows: Error: [Callstack] 0x00007ffa546d592c UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::RouteIsCachedCookedPlatformDataLoaded() [C:\Development\UnrealEngine\5.6\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:12667]
[2026.02.16-01.45.55:374][ 0]LogWindows: Error: [Callstack] 0x00007ffa54698ef9 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::CallBeginCacheOnObjects() [C:\Development\UnrealEngine\5.6\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4377]
[2026.02.16-01.45.55:374][ 0]LogWindows: Error: [Callstack] 0x00007ffa54694978 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::BeginCacheObjectsToMove() [C:\Development\UnrealEngine\5.6\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:3787]
[2026.02.16-01.45.55:375][ 0]LogWindows: Error: [Callstack] 0x00007ffa546ca30f UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PrepareSaveGenerationPackage() [C:\Development\UnrealEngine\5.6\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:3637]
[2026.02.16-01.45.55:375][ 0]LogWindows: Error: [Callstack] 0x00007ffa546ca3ba UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PrepareSaveGenerationPackage() [C:\Development\UnrealEngine\5.6\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:3660]
[2026.02.16-01.45.55:375][ 0]LogWindows: Error: [Callstack] 0x00007ffa546cab78 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PrepareSaveInternal() [C:\Development\UnrealEngine\5.6\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4256]
[2026.02.16-01.45.55:375][ 0]LogWindows: Error: [Callstack] 0x00007ffa546c9f9d UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PrepareSave() [C:\Development\UnrealEngine\5.6\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4039]
[2026.02.16-01.45.55:375][ 0]LogWindows: Error: [Callstack] 0x00007ffa546cecf4 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpRuntimeSaves() [C:\Development\UnrealEngine\5.6\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:5031]
[2026.02.16-01.45.55:375][ 0]LogWindows: Error: [Callstack] 0x00007ffa546de1f4 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickMainCookLoop() [C:\Development\UnrealEngine\5.6\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1528]
[2026.02.16-01.45.55:376][ 0]LogWindows: Error: [Callstack] 0x00007ffa546dd97c UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookByTheBook() [C:\Development\UnrealEngine\5.6\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1408]
[2026.02.16-01.45.55:376][ 0]LogWindows: Error: [Callstack] 0x00007ffa53342d20 UnrealEditor-UnrealEd.dll!UCookCommandlet::RunCookByTheBookCook() [C:\Development\UnrealEngine\5.6\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:598]
[2026.02.16-01.45.55:376][ 0]LogWindows: Error: [Callstack] 0x00007ffa533036ca UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [C:\Development\UnrealEngine\5.6\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:550]
[2026.02.16-01.45.55:376][ 0]LogWindows: Error: [Callstack] 0x00007ffa5331fe83 UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [C:\Development\UnrealEngine\5.6\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:269]
[2026.02.16-01.45.55:376][ 0]LogWindows: Error: [Callstack] 0x00007ff7c0ac8fa0 UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [C:\Development\UnrealEngine\5.6\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3860]
[2026.02.16-01.45.55:377][ 0]LogWindows: Error: [Callstack] 0x00007ff7c0abe39c UnrealEditor-Cmd.exe!GuardedMain() [C:\Development\UnrealEngine\5.6\Engine\Source\Runtime\Launch\Private\Launch.cpp:143]
[2026.02.16-01.45.55:377][ 0]LogWindows: Error: [Callstack] 0x00007ff7c0abe6ba UnrealEditor-Cmd.exe!GuardedMainWrapper() [C:\Development\UnrealEngine\5.6\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:128]
[2026.02.16-01.45.55:377][ 0]LogWindows: Error: [Callstack] 0x00007ff7c0ac209e UnrealEditor-Cmd.exe!LaunchWindowsStartup() [C:\Development\UnrealEngine\5.6\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282]
[2026.02.16-01.45.55:377][ 0]LogWindows: Error: [Callstack] 0x00007ff7c0ad4e44 UnrealEditor-Cmd.exe!WinMain() [C:\Development\UnrealEngine\5.6\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:339]
[2026.02.16-01.45.55:377][ 0]LogWindows: Error: [Callstack] 0x00007ff7c0ad7466 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2026.02.16-01.45.55:377][ 0]LogWindows: Error: [Callstack] 0x00007ffb209ce8d7 KERNEL32.DLL!UnknownFunction []
[2026.02.16-01.45.55:377][ 0]LogWindows: Error:
[2026.02.16-01.45.55:378][ 0]LogWindows: Error: end: stack for UAT
Regards,
Max
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