Cracks in static mesh displacement 5.6

I want to use a procedural or at least a tileable texture as displacement on a static mesh object.

The displacement works, but it’s causing cracks along the UV’s. I can’t find “crack-free displacement” option.

I want to avoid baking displacement into the static mesh if at all possible.

make sure the texture and uv-unwrap is seamless and all vertices are connected/welded correctly. you need a proper uv projection aswell or it will not tile correctly. i mean… it will only tile correct with mutliples of integers anyway.

you could preview the unwrap and seamlessness connecting the displacement to the base color ofc.