Build Adjacency Buffer in the statis mesh editor for object in question. See
https://forums.unrealengine.com/development-discussion/rendering/81933-enabling-pn-triangles-or-crack-free-displacement-causes-default-material-to-appear-on-certain-meshes
Build Adjacency Buffer in the statis mesh editor for object in question. See
https://forums.unrealengine.com/development-discussion/rendering/81933-enabling-pn-triangles-or-crack-free-displacement-causes-default-material-to-appear-on-certain-meshes