As the title says, my CPU temperatures are breaking 100C (at about 85% capacity) when trying to build light for a level that’s only got 440 actors in it, almost all of which are just brick walls from Manufactura K4’s Ancient Environment kit. I believe I have ~10 lights placed throughout so far, all of which are shadowless. It rests at about 80C and 120 FPS while navigating the viewport. Is my level too big? I’d like to hope my computer could handle what’s only about half of the skeleton of the dungeon, but I’m not sure what else I could be doing. Here are my specs
i5-4670k CPU @ 3.40 GHz
GeForce GTX 760
ASRock Fatal1ty Z87 Killer Motherboard
Windows 7 64-bit
8 GB RAM
It’s worth noting I only have the default CPU cooler installed as the EVO 212 I ordered doesn’t fit in my current case.
EDIT: I popped off the side of the case tonight while attempting to build the lighting and managed to do it without breaking 100*C. I was watching my CPU and it never broke 80%, so it must just be something with my CPU cooler.
If your computer cant handle CPUs on full usage it means something wrong with your cooling system or it simply sux (but default should really handle it if you mot overclocking), its not really UE4 problem
UE4 is the only thing that brings it even remotely close to these levels, which is why I’m asking about it here. I wasn’t sure if there were others with similar specs who could tell me how their UE4 experiences have compared.
Although the thermal performance of the standard Intel heat-sink is quite poor, it’s not that bad at standard frequencies. I imagine if you run Intel Burn Test (or any other application that maximises CPU utilisation), the outcome will be the same. You may need to replace the thermal paste and reseat the heat-sink.