CPU Lightmass UE 5.8

Summary

CPU Lightmass is broken. Skylight bounce is not working on static meshes as well as clear coat enabled materials dont have skylight occlusion. this affects legacy as well as substrate materials.
The name of the screenshot tells you the combination of material system and skylight mobility.

What Type of Bug are you experiencing?

Rendering (Graphics / Niagara)

Steps to Reproduce

Create a new scene

Project Settings:

Allow Static Lighting
Global Illumination = None
Generate Mesh Distance Fields = False
Shadow Map Method = Shadow Map

New Scene:

Directional Light → Movable
Skylight like described in the following screenshots
Bp_Sky_Sphere (which has still not IsSky enabled)
LightmassImportanceVolume

World Settings:

Volume Lighting Method: Sparse Volume Lighting Samples

Expected Result

by baking the lighting the skylight occlusion and bounce are baked and rendered. substrate doesn’t support GI in any combination.

Observed Result

  • skylight bounce is not visible on meshes
  • static skylight: clear coat (sphere) has no sky reflection
  • stationary skylight: clear coat has no sky occlusion (when below other meshes)

Affects Versions

5.8

Platform(s)

Windows

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