Hey guys
I set up the Static Mesh Location to spawn particles to the Static Mesh vertex location information, and connected the BP to reference the parent Static Mesh.
However, I had a problem with not getting the vertex location information of the Static Mesh, so I opened Niagara to check and it said CPU access error, so I clicked Fix Now and saved it.
After saving, when I turn off and on the editor, I have that problem again and I can’t find the location information, but even if I search on Google, I can’t find a solution, so I’m leaving an inquiry post.
If you have any experience in solving this problem, please reply!