When i close my project and open it again, all the c++ classes i created in the previous session seem to vanish unless i use live coding again. Its a bit hard to explain, so i recorded it to better demonstrate it
Normally, i wouldnt have a problem with this, since it takes seconds to fix, but the issue is it seems to mess with my code.
I’ve been following a tutorial on an AI that just roams around certain TargetPoints, very simple. So, to detect the target points, i use UGameplayStatics::GetAllActorsOfClass()
to find the instances. However, the line above does not detect those points unless i delete the ones i placed previous to closing the project and reloading it.
I know its a long question, so if something is unclear or if many things are, please ask, i will try to answer the best i can.
Thanks