Welcome to Week 1 of the Unreal Fellowship: Animation! This week you’ll learn about: Transitioning from Legacy Production to Unreal Engine, Introduction to Sequencer, Introduction to Animation, FBX Ingestion, Introduction to Control Rig, and Animation Production Workflows. Also guest speakers John Fielding, Shazzy Angulo, Miguel Ortega & Tran Ma, Greg Richardson, and Tony Bowren share about their craft.
https://dev.epicgames.com/community/learning/courses/yvZ/unreal-engine-animation-fellowship-week-1
Hi in this week 1 video. Around 0:50:15 mark, the speaker talks about bringing in the chair ‘from download project’ I’m wondering is it supposed to be some kind of asset download link for each week’s video? Because I can’t seem to find one.
If we later want to consult the courses, will they be available on YouTube?
Or, at least, the slides.
Hey Cathy, I see three videos in this course, even having the last one named “Unreal Fellowship Tutorial 5”. Are the other 2 ones missing or it’s just the way is it? Thanks!
Stay tuned, there is more to come!
This content will only be available for a limited time
Hi Cathy! Sir Neistadt mentioned in the Animation video at 6:00 that he posted the project files on “smash cut.” Where can I find the files so that I can follow along? Thank you!!
Found it. My bad
it’s at the bottom of the page
Thank you so much for making this available! What a godsend.
Hi Cathy, are the next weeks also going to be available for free for a limited time?
Awesome training course content. Thank you for having make this Animation UE Fellowship Available.
Could someone explain how to get the multiple levels window to show up. Im in one project with 20 levels and after selecting Windows > Levels, there is only 1 level listed -Persistent Level. In another project that was based on a template, the window states I must disable World Partition to see the levels…where is that option?
Intro to Animation - When I drag in the SKM_Manny or SKM_Quinn to the Sequencer, I get the control rig CR_Mannequin_Body in the sequencer as well. With this control rig, no animations will work when I add them to the sequencer for that Mesh. I have to delete CR_Mannequin_Body from the sequencer to get the animations to work. Is this a bug or something wrong with my set up?
That’s normal.
Thanks for sharing this valuable content to everyone! I’m curious about the future of FBX files in Unreal Engine. Since Epic Games is a member of the Alliance for Open USD, what is the future of USD (I have seen already an implementation) and FBX support in Unreal Engine? What are the things we should consider about this “new” format (USD) and how it will affect the future of the engine? Is the USD pipeline production-ready and should we start implementing it now? Thanks!
How long will these remain online?
This content will be available until Sep 28
Hi Cathy, loving the tutorials!
Is there information out there on the practical part of the fellowship that any of us could follow along?
And what are the official guidelines on using this on people’s resumes, etc.?
Thank you!
Viewing the content is not considered completion of the Fellowship and should not be included as such on a resume. Thank you for asking.
Just heard about it yesterday, wonderful courses, any chance it could be extended a week?