Course: Animation Ecosystem for Game Development

In this course from the Epic Online Learning team, we explore the animation systems in Unreal Engine. You’ll learn how to import, retarget, and trim animations for use in the State Machine. Then, we’ll use Blendspaces to blend animations and Blendspace Analysis to fix issues like foot sliding. We’ll also explore using sockets to attach items to a Control Rig; using Animation Montage Slots to override animation; and how to edit existing animations with Control Rig and Sequencer, before finally baking out (without having to leave Unreal Engine!)

https://dev.epicgames.com/community/learning/courses/2Lz/unreal-engine-animation-ecosystem-for-game-development

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There’s a bug in 5.1 where anim notifies will not work for multiplayer.

I learned a lot of desired understanding and introductions to the control rig and blendspace; the analysis for foot sliding was a welcome addition to my arsenal.
Thank you
Travis

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Hey All,

Thank you for the feedback, everyone. It is always great when the community shares with us!

-Matt, Epic Online Learning

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Excelent tutorial , helped me a lot

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In this video, when I press play and hold W Manny automatically starts sprinting. How do I change it so when I hold W he jogs, and how do I add a keybind so when I hold SHIFT he starts sprinting?

Wow! Thank you Epic, This course was awfully good kick to start…

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Great tutorial that explained many animation topics clearerly.
far better than many YT videos I’ve watched.

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Thanks, this course about animation is very good

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Hello all, the tutorial was very good to understand and copy. Unfortunately, but with me despite the problems that I can not fix alone. The shotgun is on the floor when starting the game idk why. I checked all again and again, but cant find the problem.
I would be happy if someone can help me with this.

Why is the Edit In Sequencer tab available for the AnimStarterPack original imported animations, but not there for the animations I retargeted? I have Manny_Jump_From_Stand opened but Edit In Sequencer is nowhere to be found! Can’t figure it out! EDIT: I don’t have Edit In Sequencer available for the “MM_” animations either.

Excellent course! Everything is clearly explained. I would like more similar courses on game mechanics related to animation using a modular system and animation layers like in Lyra. For example, the pickup of objects and interaction.

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I have no idea how it got fixed, but out of nowhere Edit In Sequencer is visible. I did absolutely nothing to remedy the situation lol I simply went to take screenshots of my situation and all of a sudden it was there.

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In “Editing Animations in Unreal Engine” once I Bake To Control Rig, I do not see the icons for each control on Manny. I cannot figure out if there’s a hide/show for these or what my issue is. From what I’m reading, there should be a Show Manipulators box in the Animation Tab but I don’t see/have it.

EDIT: sighs and shrugs… closing and reopening Unreal fixed my issue lol so if anyone in the future is dealing with this, that’s how I fixed it

Thank you for this! I came with the same problem. Saved all / closed / reopened animation and it appeared.

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I learn a lot in this course, thank you

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Thanks for making this course! I had this issue where walking crouching animation was freezing after the animation length, I didnt see this mentioned on the course but you have to enable “Loop Animation” on the crouching walking animation.

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At time 10:20, you rotate around Manny to watch him run from the side, how did you do that?

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One way that I figured out how to get it to show up was to open the original animation from Manny. When the animation editor window was open I could see the sequencer button, then I loaded up the new retargeted animation.

A very useful tutorial, although I have found problems when using Unreal Engine 5.1:

First is that, after adding the shotgun, the old shadows of the cannon are not erased well, generating multiple traces that take a second or two to correct if we are moving. I’ve seen that in the tutorial videos it also happens.

Second: I also found the same error reported by @Sarien Link to the solution.
If the character walks crouched, after two seconds his legs are immobilized and the character starts sliding.

Third: when crouching, we always keep our hands as if we were carrying the weapon, even if it is behind our back; I understand that we lack the animation to go crouching and not carrying the weapon.

Any ideas, @MathewW_EG?

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