Couple of quick queries

Hi everyone, I’m finding these forums very helpful so far.

I’m rendering screenshots using HighResShot 3840x2160 command. Is it possible to put this command to a shortcut key so I dont have to keep typing or copy pasting it???

Also, the screenshots I’m getting are very nice but the colours are not what they are in the viewport, plus the depth of field is slightly different too. I do not have any camera or post process filters on.

Cheers guys!

Aaron

You could probably bind a shortcut to do the command line option using blueprints. I’m not sure about the colors, but the DOF is probably different because of having a higher resolution, as either a higher resolution depth pass or if the image is being rendered in pieces then the DOF settings would be based off each piece (as far as size goes) rather than the image as a whole.

Hi Darthviper

Cheers for your help. I managed to get this far with the console command blueprint, but nothing happens, Im guessing I need some sort of output node right? Any ideas?
THankyou!

Console command test.jpg

I’m not sure, I barely done anything with Blueprints yet since I’m on the art side of things. I’ve done that type of thing with Kismet in UDK, and I assume Blueprints can do it as well.

You could do it in the level blueprint, but this always depends on how you take your screenshots ^^ -> when you do it that way you always have to play the level. Just use the same setup that you have posted above in your level bp :slight_smile:

Hey guys, I’ve been playing around with the blueprints but nothing seems to work. Im new to this too, but I think some sort of “run” or “Output Img” type of node should go with the setup above. I even had a delve into the .ini files to see how the default “F9” screenshot feature is controlled but no luck there either.

You could also do it like that:

open the editor preferences - keyboard shortcuts - type screen into the search bar - now add a key to the “high resolution screenshot…” :slight_smile:

This only adds a shortcut to open up the panel but doesn’t take the screenshot which I’m also looking for (in editor not in gameplay). I’m able to create the blueprint I have to be in play mode. @aarondjones you also have to set the blueprint input (in detail panel) to Auto Receive Input to Player 0