Running 4.21.1 on windows 10. Coming from lighting in Maya, I have a couple questions when lighting in UE4.
When I pilot a spotlight (either through right-click or ctrl+shift+p), I am able to look through it as expected but as soon as I hold alt + left/middle/right mouse to change the view, the view got immediately thrown to somewhere that I then have a hard time to know where I am. Also, the initial piloted view is often time upside down or 90-degree away from what I want as the initial state.
I am expecting after I pilot a spot light, I could moving the view the same way as I view through a regular perspective camera in the editor (I mostly atl + mouse buttons for subtle camera movements). How can I achieve that? If not, what is the recommended way to move around after you pilot a light?
When piloting a light, I constantly see a flooding yellow color blocking the whole view. I found turning off the visibility of the piloted light can work around the issue, but it’s a bit cumbersome that one has to do this to be able to properly pilot a light. Do I miss something here?
Any pointers would be appreciated.