Couldn't bind to native struct UnitJsonData_0. Headers need to be rebuilt, or a noexport class is missing a IMPLEMENT_STRUCT?

Hello!
UE 5.1.1
macbook m1 max - rider

Some times happen crashes.

image

Fatal error: [File:./Runtime/CoreUObject/Private/UObject/Class.cpp] [Line: 2566] Couldn’t bind to native struct UnitJsonData_0. Headers need to be rebuilt, or a noexport class is missing a IMPLEMENT_STRUCT.

UScriptStruct::PrepareCppStructOps() Address = 0x10ec36365 (filename not found) [in UnrealEditor-CoreUObject.dylib]
FReload::Reinstance() Address = 0x12c68f308 (filename not found) [in UnrealEditor-UnrealEd.dylib]
ProcessNewlyLoadedUObjects(FName, bool) Address = 0x10efa2014 (filename not found) [in UnrealEditor-CoreUObject.dylib]
TBaseStaticDelegateInstance<void (FName, bool), FDefaultDelegateUserPolicy>::ExecuteIfSafe(FName, bool) const Address = 0x10ee8ec01 (filename not found) [in UnrealEditor-CoreUObject.dylib]
void TMulticastDelegateBase::Broadcast<IBaseDelegateInstance<void (FName, bool), FDefaultDelegateUserPolicy>, TDelegate<void (FName, bool), FDefaultDelegateUserPolicy>, FName, bool>(FName, bool) const Address = 0x10b90162c (filename not found) [in UnrealEditor-Core.dylib]
FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&, ELoadModuleFlags) Address = 0x10b8c0028 (filename not found) [in UnrealEditor-Core.dylib]
FModuleManager::LoadModule(FName, ELoadModuleFlags) Address = 0x10b8bf2aa (filename not found) [in UnrealEditor-Core.dylib]
FHotReloadModule::DoHotReloadInternal(TMap<FName, FString, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<FName, FString, false> > const&, TArray<UPackage*, TSizedDefaultAllocator<32> > const&, TArray<FName, TSizedDefaultAllocator<32> > const&, FOutputDevice&) Address = 0x15cd2c847 (filename not found) [in UnrealEditor-HotReload.dylib]
FHotReloadModule::CheckForFinishedModuleDLLCompile(EHotReloadFlags, bool&, bool&, FOutputDevice&, bool) Address = 0x15cd2ef38 (filename not found) [in UnrealEditor-HotReload.dylib]
FHotReloadModule::Tick(float) Address = 0x15cd28644 (filename not found) [in UnrealEditor-HotReload.dylib]
FTSTicker::Tick(float) Address = 0x10b504cab (filename not found) [in UnrealEditor-Core.dylib]
FEngineLoop::Tick() Address = 0x100f7d508 (filename not found) [in UnrealEditor]
GuardedMain(char16_t const*) Address = 0x100f8676e (filename not found) [in UnrealEditor]
-[UEAppDelegate runGameThread:] Address = 0x100fa1725 (filename not found) [in UnrealEditor]
-[FCocoaGameThread main] Address = 0x10b709cbc (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x7ff8015423bc (filename not found) [in Foundation]
_pthread_start Address = 0x7ff8006d9259 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7ff8006d4c7b (filename not found) [in libsystem_pthread.dylib]