Could you use a static mesh to kill a character?

I would like to use a static mesh (plane in particular) instead of a volume for killing a character. Is there any way to do this?

Well, you could makea blueprint from that mesh and make so the Begin Overlap or Hit Event in that blueprint, if it collides with a character (use “Cast to Character” to filter the “Other” actor from the event), calls a function on the player to make damage (reducing a health variable and wathever you want to implement).

Hi NullFX -

You can do this by checking “Simulation Generates Hit Events” under the Collision section of the Static Mesh’s details panel. Then use a OnActorHit node in blueprint to call your character death functions.

-Eric Ketchum