Could not import .udatasmith file in UE 4.27

Hello.

I tried to import .udatasmith model from 3ds max but I keep getting these errors:

DatasmithImport: Error: Cannot find Static Mesh 57 for Static Mesh Actor DrawCall_0256.StaticMeshComponent0.
DatasmithImport: Error: Cannot find Static Mesh 58 for Static Mesh Actor DrawCall_0257.StaticMeshComponent0.
DatasmithImport: Error: Cannot find Static Mesh 59 for Static Mesh Actor DrawCall_0258.StaticMeshComponent0.

and etc.

I have _Assets folder at the same level as .udatasmith file.
I don’t have any special characters in file path.

I’ve chosen the right 3ds Max plugin version here (3ds max and 4.27 UE version)

None of fixes i have found here on forum could help me out (this and etc.).

How can i resolve my problem? Are there any special settings for export in 3ds max except installed plugin + choosing datasmith format?
Are there any other ways for “simple” export from 3dsmax to Unreal Engine 4.27?

P.s. I have Datasmith Content and Datasmith FBX Importer plugins enabled
P.p.s. Here is a directory containing udatasmith file:

the path you gave for 3ds Max Plugin is generic one. just to double check you did use that one https://unrealstudio.epicgames.com/UnrealDatasmithMaxExporter_4_27_2.msi
and then you use Unreal Engine version 4.27.2?