Could not be compiled, try rebuilding from source manually

This untoward error apears everytime when I try to open internet downloaded C++ projects. After double clicking the project file it returned a prompt for compiling a dylib file for Mac OS X…

And is there a way to generate an Xcode work space to build the source without the opening editor?
Thanks a lot.

Hello ,

You can generate project files by right-clicking (ctrl+click) on the .uproject file and selecting Generate Xcode Project. Please note that this may be under a sub-menu at the bottom of the list.

From looking at the errors listed there, these seem like errors related to the code itself, so once you get the XCode project created and compile it from inside of XCode, please let me know if you need any further help.

We haven’t heard from you in a while, . Are you still experiencing this issue? If so, have you tried doing what I suggested in my previous comment? In the meantime, I’ll be marking this issue as resolved for tracking purposes. Whenever you’re available, please leave a comment so that we can continue.

Hi, I can’t see drop down menu when I right click unreal project in my Mac. Is there any of way to create Xcode project?