Hi, I started a C++ and Blueprint project a long time ago on Mac OSX, but now I want to also create a Windows distribution, however, every time I try to open it on Windows, it fails at compiling the C++ code, I tried removing the Intermediate, Build, Binaries and Saved folder, also generating the Visual Studio Files, updating Visual Studio, but none of this solved the problem.
There isn’t any Visual Studio project yet, only an Xcode project, the original project was created using Mac, where it compiles perfectly, the problem comes when moving to windows.
Running C:/Program Files/Epic Games/UE_4.21/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="" -TargetType=Editor -Progress -NoHotReloadFromIDE
Performing full C++ include scan (building a new target)
Creating makefile for [ProjectName]Editor (no existing makefile)
Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.15063.0 SDK ().
@progress push 5%
Parsing headers for[ProjectName]Editor
Running UnrealHeaderTool "C:\Users\user\Desktop\test\[ProjectName]r.uproject" "" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
Reflection code generated for [ProjectName]Editor in 28,2147822 seconds
@progress pop
Building 51 actions with 4 processes...