Community, I just checked out the 4.2 branch and then downloads the two required zips, unzipped, and placed them into the folder - just as I did before with 4.1 without a hitch. I ran the GenerateProjectFiles.batch for good measure too and now I am getting this error when trying to build:
23> Errors detected while compiling F:\Development Programs\UnrealEngine\UE4Source\Engine\Intermediate\Build\BuildRules\UE4EditorModuleRules.dll:
23>f:\Development Programs\UnrealEngine\UE4Source\Engine\Source\UE4Editor.Target.cs(124,109): error CS0115: 'UE4EditorTarget.GUBP_NonCodeFormalBuilds_BaseEditorTypeOnly()': no suitable method found to override
23>EXEC : error : UnrealBuildTool encountered an error while compiling source files
23>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Debug" exited with code -1.
========== Build: 0 succeeded, 1 failed, 1 up-to-date, 29 skipped ==========
Same error with Development Editor build too.
Any ideas? I have already checkout out the branch several times and even purged my working copy. Even cloned into a new folder… same issue.