Hi,
The CouchKnights avatar uses nice head tracking to control the avatar that is sitting (which produces great presence). Therefore I would like to use the Oculus_Character_Actor Blueprint in my Virtual Reality project (oculus rift DK2).
I just started using the Unreal Engine 4.7 and am very inexperienced.
My problem:
When i drop the Oculus_Character_Actor (Blueprint) into my scene and press play in VR, the camera is detached from the camera1 inside the Oculus_Character_Actor. Also, the oculus is not controlling the camera.
Does anyone know why this happens? Is something wrong with the setup of my scene or blueprint, is something missing? (i.e. i didn’t set-up any level blueprint is this necessary?)
Thanks in advance!
This is what i see when playing