Corrupt shadows on Linux with FPS template (UE 5.2.0, 5.1.1)

The FPS template has a lot of issues with corrupt/outdated shadows on Linux with UE5.1.1 and 5.2:

I tried different engine scalability settings and material quality levels but they didn’t seem to have an effect on the behavior.

Builds with shipping binary configuration are also affected. It’s even happening when running these builds on the Steam Deck with the latest stable SteamOS. The intensity of this behavior seems to be randomly decided when starting the build on the Steam Deck. Sometimes, it’s fine but starting the build another time will have the issue present permanently for that run.

It works nice on Windows on the same hardware. I didn’t test earlier versions of UE.

Neofetch output on the system used for building and capturing the video:

OS: Manjaro Linux x86_64 
Host: X570 Steel Legend 
Kernel: 6.3.0-1-MANJARO 
Uptime: 1 hour, 49 mins 
Packages: 1699 (pacman), 14 (flatpak) 
Shell: zsh 5.9 
Resolution: 3840x2160 
DE: GNOME 43.5 
WM: Mutter 
WM Theme: Adwaita 
Theme: Adw [GTK2/3] 
Icons: Papirus-Adapta-Nokto-Maia [GTK2/3] 
Terminal: gnome-terminal 
CPU: AMD Ryzen 9 3950X (32) @ 3.500GHz 
GPU: AMD ATI Radeon RX 6900 XT 
Memory: 6170MiB / 128736MiB 

Any idea what is causing this or what could be a workaround?

1 Like

try to raise the quality of shadows in the engine settings, I have such a problem with medium quality, mb there is some more accurate setting!