Hi guys, i’m having a real trouble, my character client side has jittery movement on platform that are moving
I’m using timelines or set actor, set scene world location, relative location, whatever, with replicated check, replicated movement checked or not, whatever i do i can’t have a fluid movement client side as you can see in the video.
I’m using camera lag so it’s way smoother to play with the character, i can’t disable it or movement feels horribly stiff, but if i disable it i don’t have any problem on the platform, some say it’s my platform who is not well replicated, can someone help ?
that jitter with camera lag on is classic movement base problem. the client predicts the character walk but the platform moves on the server, so the base update arrives late and the lag amplifies every correction into visible judder. with lag off the error is still there, just too small to notice.
fix order: make the platform replicated with replicated movement on, and let the character ride it through movement base replication (update based movement). avoid timeline-driven set location for the platform, that path doesnt replicate smooth. move it with velocity or a replicated movement component so the server sends proper base updates, and tick the platform before the character so the base moves first. also try a smaller lag max time, it keeps the smooth feel without amplifying base corrections as much.