As an update I’ve tried creating an actor and adding the mediasoundcomponent, however I get errors when attempting to include “Runtime/MediaAssets/Public/MediaSoundComponent.h”
Ok I think I figured out my issue. First you do need to create an AActor, place it in the level, and add the MediaSoundComponent. With this I was getting errors trying to include MediaSoundComponent.h however I found it was only in one file.
Tracked down the error to when I include windows.h/stdio.h which I was using to get drive paths. I’ll now have to find out how to do that.