I’m feeling a bit stupid, because this should be quite straightforward, but somehow I can’t get the normals after a rotate about axis to work.
I use unreal engine 5.5.1. To exclude any issues with projects etc, I created a new blank project, then created a new material. I use the following node setup, from what I have read this should work?
However, it turns out there never really was an issue with my setup to begin with. When I look at the viewport of the material editor, I get the following: