Hello @Antoine_Guillo ,
I am also doing some other tests with corona physical material and really basic material setups:
- all defaults
- just diffuse, roughness and normal map
- and nothing more. (for example to describe basic wood surface)
Right now Datasmith take always shader architecture itself into account and tries to translate all the internal options of physicalmaterial (legacyMtl\VrayMtl whatever) and as an result we get UE translated material which is not editable-friendly anymore…
what IF we had an option:
- to keep all the translations (default behavior)
- OR some sort of dev mode - just to use Datasmith as quick and safe transfer function to take all the best from Datasmith: keeping structure, meshes and shader names etc with leaving basic material as “placeholder” with textures connections only? Some sort of mode, when the user know that there is no magic and WILL polish the shaders, but without need to clean the structure for each material at first?
Best regards