Because swarm issues im moving my level objects to a new one, i just realize that post process and ligth doesnt look the same as the original, to prove this, i copy several levels from the content example and the ligth and post process effect arent the same… i copy all objects at once so location wasnt an inconvenient
I also try to copy an entire level from unreal tournament to a new level in the same project cause is more simple and have no textures, just bsp and ligths:
i was diggin into this and realize that the postprocess effect is not applying for some reason… i actually was able to make it work in another empty level with in the same project(UnrealTournament) but when i created a new project(i called tesla) and level the post process effect doesnt work.