I’m pretty clear on the instancing behavior of actor components owned by actors. Everything else… is a little fuzzy.
Suppose that I have a couple of actors in my world, each with the declaration
UPROPERTY()
UMyThing* MyThing;
And suppose that, in the editor, things have been set up such that both actors point to the same UMyThing
. (BTW, UMyThing
is not a UActorComponent
.) Suppose further that the UMyThing
was created with NewObject()
, without an owner specified.
- If I start a PIE session, will the actors in the PIE session point to a duplicated version of the
UMyThing
, to the same instance as the ones in the editor, or to nothing at all? If I export the level, will theUMyThing
be exported with it? - Does the ownership of the object come into play at all?
- How do things change if I add
NonPIEDuplicateTransient
to theUPROPERTY
declarations?