Also, depending on what you need to do, you can get away with just putting any mesh where the pivot should be, make it Hidden in Game and disable Collision, and parent your object to it.
And then just move/rotate that new pivot mesh.
Also, depending on what you need to do, you can get away with just putting any mesh where the pivot should be, make it Hidden in Game and disable Collision, and parent your object to it.
And then just move/rotate that new pivot mesh.