As an example.
I made a static mesh object in UE4 relative to an object I imported. But their pivots are in different places. I want the pivot point of the object I made to be in the same location as the one I imported. If they were both in the same place then I could just drag and drop them both onto my map and snap one object to the other and they would stay relative to each other because their pivots would be in the same place.
Any ideas how to solve this?